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ANL worker: converting to flatland is not the same as creating a farm
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Farms have a multi turn cycle:
1) crate farm (converts to Re)
2) end turn on the filed to harvest (Re has been automatically converted)
3) convert to grasland [othrwise the fields remains unusable for building]

Step 3 was labeled the same as step 1.

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(cherry-picked from commit 1867274)
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sevu committed Oct 7, 2018
1 parent 0b49f33 commit 8a90f81
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg
Expand Up @@ -60,7 +60,7 @@

[option]
image = "terrain/grass/green6.png"
label= "<span color='green'>" + _ "Plant Farm" + "</span>"
label= "<span color='green'>" + _ "Convert to grassland" + "</span>"
description = "<span size='small'>" + _ "Cost: 0g" + "</span>"
{ANL_SHOW_IF ("Peasant") "Re"}
[command]
Expand All @@ -78,7 +78,7 @@
# Plant Farm

[option]
image = "terrain/grass/green6.png"
image = "terrain/embellishments/farm-veg-spring-icon.png"
label = "<span color='green'>" + _ "Plant Farm" + "</span>"
description = "<span size='small'>" + _ "Cost: 0g" + "</span>"
{ANL_SHOW_IF ("Peasant") "Gg,Gs"}
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