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Revert "Convert Scenario Status/Settings dialog pair to GUI2"
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This reverts commit bb49be8.
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CelticMinstrel committed Aug 10, 2016
1 parent bb49be8 commit 8a9a466
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Showing 9 changed files with 236 additions and 1,146 deletions.
830 changes: 0 additions & 830 deletions data/gui/window/game_stats.cfg

This file was deleted.

2 changes: 0 additions & 2 deletions projectfiles/CodeBlocks/wesnoth.cbp
Expand Up @@ -556,8 +556,6 @@
<Unit filename="../../src/gui/dialogs/game_load.hpp" />
<Unit filename="../../src/gui/dialogs/game_save.cpp" />
<Unit filename="../../src/gui/dialogs/game_save.hpp" />
<Unit filename="../../src/gui/dialogs/game_stats.cpp" />
<Unit filename="../../src/gui/dialogs/game_stats.hpp" />
<Unit filename="../../src/gui/dialogs/game_version.cpp" />
<Unit filename="../../src/gui/dialogs/game_version.hpp" />
<Unit filename="../../src/gui/dialogs/gamestate_inspector.cpp" />
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1 change: 0 additions & 1 deletion src/CMakeLists.txt
Expand Up @@ -808,7 +808,6 @@ set(wesnoth-main_SRC
gui/dialogs/game_delete.cpp
gui/dialogs/game_load.cpp
gui/dialogs/game_save.cpp
gui/dialogs/game_stats.cpp
gui/dialogs/game_version.cpp
gui/dialogs/gamestate_inspector.cpp
gui/dialogs/label_settings.cpp
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1 change: 0 additions & 1 deletion src/SConscript
Expand Up @@ -385,7 +385,6 @@ wesnoth_sources = Split("""
gui/dialogs/game_delete.cpp
gui/dialogs/game_load.cpp
gui/dialogs/game_save.cpp
gui/dialogs/game_stats.cpp
gui/dialogs/game_version.cpp
gui/dialogs/gamestate_inspector.cpp
gui/dialogs/label_settings.cpp
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271 changes: 0 additions & 271 deletions src/gui/dialogs/game_stats.cpp

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47 changes: 15 additions & 32 deletions src/gui/dialogs/game_stats.hpp → src/gui/dialogs/unit_advance.hpp
Expand Up @@ -11,59 +11,42 @@
See the COPYING file for more details.
*/

#ifndef GUI_DIALOGS_GAME_STATS_HPP_INCLUDED
#define GUI_DIALOGS_GAME_STATS_HPP_INCLUDED
#ifndef GUI_DIALOGS_UNIT_RECRUIT_HPP_INCLUDED
#define GUI_DIALOGS_UNIT_RECRUIT_HPP_INCLUDED

#include "gui/dialogs/dialog.hpp"
#include "map/location.hpp"
#include "units/ptr.hpp"

#include <memory>
#include <string>
#include <vector>
namespace gui2 {

class display;
class game_board;
class team;
class team_data;

namespace gui2
{

class ttext_;

class tgame_stats : public tdialog
class tunit_advance : public tdialog
{
typedef std::vector<unit_const_ptr> unit_ptr_vector;
public:
tgame_stats(game_board& board, const int viewing_team);
tunit_advance(const unit_ptr_vector& samples, size_t real);

int get_selected_index() const
{
return selected_index_;
}

private:
// TODO: don't like having this
game_board& board_;

const team& viewing_team_;

std::vector<team_data> team_data_;

int selected_index_;

void on_tab_select(twindow& window);

/** Inherited from tdialog, implemented by REGISTER_DIALOG. */
virtual const std::string& window_id() const;

/** Inherited from tdialog. */
void pre_show(twindow& window);

/** Inherited from tdialog. */
void post_show(twindow& window);

void list_item_clicked(twindow& window);

void show_help(twindow& window);

const unit_ptr_vector& previews_;

size_t selected_index_, real_;
};

} // namespace gui2

#endif /* ! GUI_DIALOGS_GAME_STATS_HPP_INCLUDED */
#endif /* ! GUI_DIALOGS_UNIT_RECRUIT_HPP_INCLUDED */

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