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fixup! Properly port [modify_side] to Lua
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CelticMinstrel committed Dec 12, 2016
1 parent 010acd8 commit 9802de9
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/scripting/game_lua_kernel.cpp
Expand Up @@ -831,7 +831,7 @@ int game_lua_kernel::intf_shroud_op(lua_State *L, bool place_shroud)
int side_num = luaL_checkinteger(L, 1);

if(!lua_isstring(L, 2)) {
std::string data = lua_tostring(L, 2);
std::string data = lua_tostring(L, 2);
// Special case - using a shroud_data string, or "all"
team& side = teams()[side_num - 1];
if(place_shroud) {
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