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DW: rebalancing pass
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nemaara committed Jan 14, 2021
1 parent 5b84e14 commit 9917854
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Showing 10 changed files with 51 additions and 59 deletions.
6 changes: 3 additions & 3 deletions data/campaigns/Dead_Water/scenarios/01_Invasion.cfg
Expand Up @@ -69,12 +69,12 @@
{DW_TRACK {JOURNEY_01_NEW} }

{DEFAULT_SCHEDULE}
{TURNS4 30 28 26 26}
{TURNS4 32 30 28 26}

[side]
# wmllint: who SIDE_1 is Kai Krellis
{SIDE_1}
{GOLD4 110 110 130 130}
{GOLD4 110 120 120 130}
[/side]

[side]
Expand Down Expand Up @@ -118,7 +118,7 @@
[/ai]
#endif

{GOLD4 120 160 210 250}
{GOLD4 120 150 180 210}
{INCOME4 0 2 4 6}

# It's not fair if the enemy leader goes into the mountains
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18 changes: 8 additions & 10 deletions data/campaigns/Dead_Water/scenarios/02_Flight.cfg
Expand Up @@ -55,7 +55,7 @@

[side]
{SIDE_1}
{GOLD4 120 120 120 120}
{GOLD4 150 140 130 120}
[/side]

{STARTING_VILLAGES 1 6}
Expand Down Expand Up @@ -135,8 +135,8 @@ _f, _f, _f, _f, _f, _f, _f
[/ai]

{FLAG_VARIANT undead}
{GOLD4 210 240 340 450}
{INCOME4 4 8 10 14}
{GOLD4 150 210 270 330}
{INCOME4 4 6 8 10}
[/side]

[side]
Expand All @@ -154,8 +154,8 @@ _f, _f, _f, _f, _f, _f, _f
[/ai]

{FLAG_VARIANT undead}
{GOLD4 120 160 190 240}
{INCOME4 6 8 10 14}
{GOLD4 80 120 160 200}
{INCOME4 4 6 8 10}
[/side]

[side]
Expand All @@ -172,8 +172,8 @@ _f, _f, _f, _f, _f, _f, _f
[/ai]

{FLAG_VARIANT undead}
{GOLD4 220 240 350 450}
{INCOME4 4 8 10 14}
{GOLD4 150 220 290 360}
{INCOME4 6 8 10 12}
[/side]

{RING_OF_STRENGTH_EVENTS}
Expand Down Expand Up @@ -238,7 +238,6 @@ _f, _f, _f, _f, _f, _f, _f
[/set_recruit]
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Blood Bat) 5}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Soulless) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Spectre 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Wraith 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Shadow 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Chocobone 2}
Expand All @@ -248,7 +247,7 @@ _f, _f, _f, _f, _f, _f, _f
#ifdef NIGHTMARE
[set_recruit]
side=2
recruit="Vampire Bat, Ghost, Ghoul, Wraith, Shadow, Spectre"
recruit="Vampire Bat, Ghost, Ghoul, Wraith, Shadow"
[/set_recruit]
[set_recruit]
side=3
Expand All @@ -264,7 +263,6 @@ _f, _f, _f, _f, _f, _f, _f
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 (Bone Shooter) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Deathblade 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Banebow 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Spectre 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Wraith 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Shadow 3}
#endif
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8 changes: 4 additions & 4 deletions data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg
Expand Up @@ -30,7 +30,7 @@
{DW_TRACK {JOURNEY_03_NEW} }

{DEFAULT_SCHEDULE}
{TURNS4 18 17 16 16}
{TURNS4 20 19 18 17}

[item]
x=20
Expand All @@ -40,7 +40,7 @@

[side]
{SIDE_1}
{GOLD4 100 100 90 80}
{GOLD4 120 110 100 90}
[/side]

{STARTING_VILLAGES 1 6}
Expand Down Expand Up @@ -131,8 +131,8 @@
passive_leader=yes
[/ai]

{GOLD4 170 220 270 320}
{INCOME4 2 6 10 14}
{GOLD4 150 200 250 300}
{INCOME4 4 6 8 10}
{FLAG_VARIANT6 ragged}
[/side]

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14 changes: 7 additions & 7 deletions data/campaigns/Dead_Water/scenarios/04_Slavers.cfg
Expand Up @@ -51,7 +51,7 @@

[side]
{SIDE_1}
{GOLD4 200 180 160 150}
{GOLD4 210 190 170 150}
[/side]
{STARTING_VILLAGES 1 6}

Expand Down Expand Up @@ -142,8 +142,8 @@
[/avoid]
[/ai]

{GOLD4 150 250 300 350}
{INCOME4 6 8 10 12}
{GOLD4 130 180 230 280}
{INCOME4 4 6 8 10}
[unit]
type=Saurian Skirmisher
ai_special=guardian
Expand Down Expand Up @@ -197,8 +197,8 @@
[/avoid]
[/ai]

{GOLD4 100 170 220 280}
{INCOME4 2 6 8 10}
{GOLD4 100 140 180 220}
{INCOME4 4 6 8 10}
[unit]
type=Saurian Skirmisher
ai_special=guardian
Expand Down Expand Up @@ -246,8 +246,8 @@
[/avoid]
[/ai]

{GOLD4 200 300 350 400}
{INCOME4 6 10 12 14}
{GOLD4 160 200 240 280}
{INCOME4 4 6 8 10}

[unit]
type=Saurian Skirmisher
Expand Down
6 changes: 3 additions & 3 deletions data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg
Expand Up @@ -36,13 +36,13 @@
{DW_TRACK {JOURNEY_05_NEW} }

{DEFAULT_SCHEDULE_DUSK}
{TURNS4 18 17 16 16}
{TURNS4 19 18 17 16}
victory_when_enemies_defeated=no

[side]
{SIDE_1}
{INCOME4 8 7 6 6}
{GOLD4 120 120 100 100}
{GOLD4 150 140 130 120}
{INCOME4 9 8 7 6}
[/side]

[event]
Expand Down
6 changes: 3 additions & 3 deletions data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg
Expand Up @@ -43,7 +43,7 @@

[side]
{SIDE_1}
{GOLD4 250 200 180 160}
{GOLD4 220 200 180 160}
[/side]
{STARTING_VILLAGES 1 6}

Expand All @@ -67,8 +67,8 @@
x=1
y=2
[/village]
{GOLD4 250 340 380 460}
{INCOME4 20 22 24 26}
{GOLD4 250 300 350 400}
{INCOME4 15 18 21 24}
[/side]

# I want mostly cuttle fish and water serpents, so I'll limit
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6 changes: 3 additions & 3 deletions data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg
Expand Up @@ -37,11 +37,11 @@
{DW_TRACK {JOURNEY_07_NEW} }

{DEFAULT_SCHEDULE_DAWN}
{TURNS4 24 22 20 20}
{TURNS4 26 24 22 20}

[side]
{SIDE_1}
{GOLD4 160 150 140 140}
{GOLD4 200 180 160 140}
[/side]

[side]
Expand All @@ -66,8 +66,8 @@
[/ai]
# The drakes need a lot of money. Merfolk are pretty effective
# against them in the water.
{GOLD4 260 310 360 410}
{INCOME4 20 25 30 35}
{GOLD4 250 290 330 380}
[/side]

#ifdef EASY
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6 changes: 3 additions & 3 deletions data/campaigns/Dead_Water/scenarios/09_The_Mage.cfg
Expand Up @@ -32,13 +32,13 @@
# Don't change this order without modifying the turns on which the
# bats appear and disappear.
{DEFAULT_SCHEDULE_DUSK}
{TURNS4 16 17 18 19}
{TURNS4 20 20 19 18}
victory_when_enemies_defeated=no

# wmllint: validate-off
[side]
{SIDE_1}
{GOLD4 120 110 100 90}
{GOLD4 180 160 140 120}
shroud=yes
[/side]
# wmllint: validate-on
Expand Down Expand Up @@ -104,7 +104,7 @@
[/unit]
#endif
[random_placement]
{QUANTITY4 num_items 10 13 16 19}
{QUANTITY4 num_items 8 10 12 14}
variable=scorp
[filter_location]
include_borders=no
Expand Down
20 changes: 8 additions & 12 deletions data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg
Expand Up @@ -27,15 +27,15 @@
{DW_TRACK {JOURNEY_10_NEW} }

{DEFAULT_SCHEDULE}
{TURNS4 34 32 30 28}
{TURNS4 34 31 28 25}
victory_when_enemies_defeated=no

# wmllint: validate-off
[side]
{SIDE_1}
fog=yes
{INCOME4 4 3 2 1}
{GOLD4 150 140 130 120}
{GOLD4 200 180 160 140}
[/side]
# wmllint: validate-on

Expand All @@ -56,7 +56,7 @@
# strong units on the next turns--units to use to
# attack. There is an event that gives him all the rest of his
# recruits on a later turn. If I don't do this, he uses all
# his money for a few Spectres and has no income left. There
# his money and has no income left. There
# aren't enough units to beat the player, even though they are
# strong ones.
recruit="Blood Bat, Ghost"
Expand All @@ -68,7 +68,7 @@

{FLAG_VARIANT undead}
{INCOME4 25 30 35 40}
{GOLD4 400 500 600 700}
{GOLD4 360 440 520 600}
[/side]

{STARTING_VILLAGES 2 5}
Expand Down Expand Up @@ -107,19 +107,19 @@
[allow_recruit]
side=2
#ifdef EASY
type="Blood Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Deathblade, Revenant, Ghoul, Necrophage"
type="Blood Bat, Ghost, Wraith, Shadow, Bone Shooter, Deathblade, Revenant, Ghoul, Necrophage"
#endif

#ifdef NORMAL
type="Blood Bat, Dread Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Deathblade, Ghoul, Necrophage, Chocobone"
type="Blood Bat, Dread Bat, Ghost, Wraith, Shadow, Bone Shooter, Deathblade, Ghoul, Necrophage, Chocobone"
#endif

#ifdef HARD
type="Blood Bat, Dread Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
type="Blood Bat, Dread Bat, Ghost, Wraith, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
#endif

#ifdef NIGHTMARE
type="Blood Bat, Dread Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
type="Blood Bat, Dread Bat, Ghost, Wraith, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
#endif
[/allow_recruit]

Expand All @@ -142,7 +142,6 @@
#ifdef EASY
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Deathblade) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Revenant) 1}
Expand All @@ -151,22 +150,19 @@
#ifdef NORMAL
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 3}
#endif
#ifdef HARD
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Banebow) 1}
#endif
#ifdef NIGHTMARE
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 5}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Banebow) 2}
Expand Down

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