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Altered WML that allowed for 4 difficulty levels.
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Turuk committed Jun 18, 2014
1 parent 3284867 commit 9ad3085
Showing 1 changed file with 4 additions and 4 deletions.
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# scenario. Note TURNS4 macro used due to four difficulty levels
# and DEFAULT_SCHEDULE that loads standard Wesnoth ToD schedule.
map_data="{campaigns/Northern_Rebirth/maps/01_Breaking_the_Chains.map}"
{TURNS4 51 41 31 26}
{TURNS 41 31 26}
{DEFAULT_SCHEDULE}
next_scenario=02_Infested_Caves

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canrecruit=yes
side=1
controller=human
{GOLD4 130 100 75 60}
{GOLD 100 75 60}
recruit=Peasant,Woodsman
{FLAG_VARIANT6 ragged}
[unit]
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canrecruit=yes
side=2
recruit=Orcish Grunt,Orcish Archer,Wolf Rider
{GOLD4 150 175 200 225}
{GOLD 175 200 225}
[ai]
village_value=0.75 # Weakened desire to capture villages
caution=0.50 # Wants to survive the duel
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canrecruit=yes
side=3
recruit=Orcish Grunt,Orcish Archer,Wolf Rider
{GOLD4 150 175 200 225}
{GOLD 175 200 225}
[ai]
leader=5 # Strong desire to kill Al'Tar
village_value=0.75 # Weakened desire to capture villages
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