Skip to content

Commit

Permalink
ANL: disallow observers for AI sides
Browse files Browse the repository at this point in the history
[ci skip]
  • Loading branch information
sevu committed Feb 4, 2018
1 parent e260fe9 commit 9cdd024
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions data/multiplayer/scenarios/4p_A_New_Land.cfg
Expand Up @@ -112,6 +112,7 @@
canrecruit=yes
controller=ai
allow_player=no
disallow_observers=yes
team_name=2
user_team_name= _ "teamname^Team 2"
gold=25
Expand Down Expand Up @@ -140,6 +141,7 @@
canrecruit=yes
controller=ai
allow_player=no
disallow_observers=yes
team_name=2
user_team_name= _ "teamname^Team 2"
gold=25
Expand Down Expand Up @@ -168,6 +170,7 @@
canrecruit=yes
controller=ai
allow_player=no
disallow_observers=yes
team_name=2
user_team_name= _ "teamname^Team 2"
gold=25
Expand Down Expand Up @@ -196,6 +199,7 @@
canrecruit=yes
controller=ai
allow_player=no
disallow_observers=yes
team_name=2
user_team_name= _ "teamname^Team 2"
gold=25
Expand Down Expand Up @@ -226,6 +230,7 @@
canrecruit=no
controller=null
allow_player=no
disallow_observers=yes
no_leader=yes
team_name=2
income=0
Expand Down

2 comments on commit 9cdd024

@ProditorMagnus
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Any reason for this change?

@sevu
Copy link
Member Author

@sevu sevu commented on 9cdd024 Feb 5, 2018

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I looked through the scenarios with AI sides, and they all disallow observers (or have only petrified units) It always seemed strange to me that you can watch the AI side in ANL. On the one hand because you can leak information to the players, on the other hand because the interesting part is rather what the players do than the AI.
I also consider it more advantageous to not have to see the AI moves in the replay after joining a game as spectator.

Please sign in to comment.