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DiD S11: do not set max_moves on player's units
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nemaara committed Oct 28, 2019
1 parent 91c4b6c commit aa3345b
Showing 1 changed file with 34 additions and 13 deletions.
Expand Up @@ -646,6 +646,7 @@
x,y=15,8
side=2
animate=yes
max_moves=4
[/unit]

[message]
Expand Down Expand Up @@ -677,7 +678,13 @@
[/not]
[/filter_location]
[command]
{NOTRAIT_UNIT 2 "Ghoul" $loc.x $loc.y} {GUARDIAN}
[unit]
type=Ghoul
side=2
x,y=$loc.x,$loc.y
max_moves=4
ai_special=guardian
[/unit]
[/command]
[/random_placement]
[random_placement]
Expand All @@ -699,13 +706,15 @@
[/not]
[/filter_location]
[command]
{NOTRAIT_UNIT 2 "Walking Corpse" $loc.x $loc.y}
[unit]
type=Walking Corpse
side=2
x,y=$loc.x,$loc.y
max_moves=3
[/unit]
[/command]
[/random_placement]

{MODIFY_UNIT (type=Ghoul) max_moves 4}
{MODIFY_UNIT (type="Walking Corpse") max_moves 3}

[message]
speaker=narrator
message= _ "Stepping on runes provides Malin with a temporary buff. He loses any additional abilities he obtains if he steps off of the corresponding runestone."
Expand Down Expand Up @@ -845,6 +854,7 @@
type=Skeleton
x,y=11,7
side=2
max_moves=4
animate=yes
[/unit]

Expand Down Expand Up @@ -877,7 +887,13 @@
[/not]
[/filter_location]
[command]
{NOTRAIT_UNIT 2 "Skeleton" $loc.x $loc.y} {GUARDIAN}
[unit]
type=Skeleton
side=2
x,y=$loc.x,$loc.y
max_moves=4
ai_special=guardian
[/unit]
[/command]
[/random_placement]
[random_placement]
Expand All @@ -899,13 +915,15 @@
[/not]
[/filter_location]
[command]
{NOTRAIT_UNIT 2 "Skeleton Archer" $loc.x $loc.y}
[unit]
type=Skeleton Archer
side=2
x,y=$loc.x,$loc.y
max_moves=3
[/unit]
[/command]
[/random_placement]

{MODIFY_UNIT (type=Skeleton) max_moves 4}
{MODIFY_UNIT (type="Skeleton Archer") max_moves 3}

[random_placement]
num_items=1
variable=loc
Expand Down Expand Up @@ -1797,12 +1815,15 @@
[/not]
[/filter_location]
[command]
{NOTRAIT_UNIT 3 "Blood Bat" $loc.x $loc.y}
[unit]
type=Blood Bat
side=3
x,y=$loc.x,$loc.y
max_moves=4
[/unit]
[/command]
[/random_placement]

{MODIFY_UNIT (type=Blood Bat) max_moves 4}

[random_placement]
num_items={ON_DIFFICULTY 2 3 3}
variable=loc
Expand Down

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