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UtBS: [scenario]snapshot= doesn't seem like it would have any useful …
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…effect

(It's probably technically valid, as this key is part of the savegame WML.)
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CelticMinstrel committed Apr 12, 2018
1 parent 4de14d0 commit aa4ec54
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next_scenario=04_Descending_into_Darkness
name= _ "A Stirring in the Night"
{UTBS_MAP 03_A_Stirring_in_the_Night.map}
snapshot="no"
{LONGDARK4}
# Set initial turns to 12 to give impression that that is how long player needs to
# survive.
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next_scenario=05_A_Subterranean_Struggle
{UTBS_MAP 04_Descending_into_Darkness.map}
victory_when_enemies_defeated=no
snapshot="no"

{TWO_SUNS_DEFAULT_SCHEDULE}
{TURNS 50 48 46}
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{UTBS_MAP 05_A_Subterranean_Struggle.map}
victory_when_enemies_defeated=no
snapshot="no"

{UNDERGROUND}
{TURNS 45 43 41}
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{SCENARIO_MUSIC "knolls.ogg"}

next_scenario=07b_Talking_with_Trolls
snapshot="no"
{TURNS 62 58 56}

victory_when_enemies_defeated=no
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next_scenario=08_Out_of_the_Frying_Pan
turns=unlimited
snapshot=no
victory_when_enemies_defeated=no

{UNDERGROUND}
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next_scenario=08_Out_of_the_Frying_Pan
turns=unlimited
snapshot=no
victory_when_enemies_defeated=no

{UNDERGROUND}
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next_scenario=10_Speaking_with_the_Fishes
{UTBS_MAP 09_Blood_is_Thicker_Than_Water.map}
victory_when_enemies_defeated=no
snapshot=no
{TURNS 58 54 50}

[music]
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next_scenario=11_Battle_for_Zocthanol_Isle

turns="-1"
snapshot=no
victory_when_enemies_defeated=no
theme=Cutscene_Minimal

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{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
{EXTRA_SCENARIO_MUSIC "heroes_rite.ogg"}

snapshot="no"
victory_when_enemies_defeated=no
{TURNS 44 40 36}

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{EXTRA_SCENARIO_MUSIC "journeys_end.ogg"}
{EXTRA_SCENARIO_MUSIC "love_theme.ogg"}

snapshot=no
victory_when_enemies_defeated=no
turns=unlimited
theme=Cutscene_Minimal
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