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AToTB S3: added castle ToD and rebalanced scenario
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nemaara committed Jan 22, 2019
1 parent ae5848d commit aa6617d
Showing 1 changed file with 58 additions and 5 deletions.
63 changes: 58 additions & 5 deletions data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg
Expand Up @@ -69,12 +69,12 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
controller=ai
#ifdef EASY
recruit=Skeleton,Skeleton Archer,Vampire Bat,Dark Adept,Ghoul,Walking Corpse
gold=40
income=0
gold=30
income=-2
#else
recruit=Skeleton,Skeleton Archer,Vampire Bat,Ghost,Dark Adept,Ghoul,Walking Corpse
gold=60
income=6
gold=50
income=4
#endif

team_name=evil
Expand Down Expand Up @@ -227,6 +227,35 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
#{PLACE_IMAGE items/box.png 27 11}
#{PLACE_IMAGE items/potion-green.png 26 10}

[time_area]
x= 0, 1-2, 3-4, 5-6, 7, 8, 9-10,11-12, 13,14-15, 16, 17, 18, 19, 20, 21, 22,23-24, 25,26-27,28-29,30-32, 33,34-35,36-37, 38
y= 1-10, 1-11, 1-12, 1-13, 1-14, 1-15, 1-16, 1-17, 1-18, 1-15, 1-16, 1-15, 1-15, 1-16, 1-16, 1-16, 1-16, 1-15, 1-18, 1-17, 1-16, 1-12, 1-13, 1-12, 1-11, 1-10
[time]
id=indoors_dark_castle
name= _ "Indoors (dark castle)"
image=misc/time-schedules/schedule-indoors.png~CS(-60,-45,-10)
lawful_bonus=-25
red=-60
green=-45
blue=-10
[/time]
[/time_area]

# Make lit stone walls illuminate the hex south of them.
[time_area]
x= 2, 2, 3, 10, 13, 13, 15, 17, 21, 23, 25, 25, 28, 33, 34
y= 9, 10, 10, 8, 13, 16, 9, 3, 3, 9, 13, 16, 7, 7, 10
[time]
id=indoors_dark_castle_lit
name= _ "Indoors (lit)"
image=misc/time-schedules/schedule-indoors.png~BLIT(misc/tod-bright.png)
lawful_bonus=0
red=20
green=-5
blue=-10
[/time]
[/time_area]

[event]
name=prestart

Expand Down Expand Up @@ -560,7 +589,7 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
side=2
role=Guard2
name= _ "Guard"
type=Bandit
type=Thug
x,y=17,24
facing=se
[/unit]
Expand Down Expand Up @@ -720,6 +749,30 @@ Yet for some reason I fear these brothers more. If Mordak were here it would be
[/if]
[/event]

# When the player can see most of the castle entryway (40 or more castle
# hexes are unshrouded), comment about the lighting in the castle.
[event]
name=moveto
[filter]
side=1
x= 0, 1-2, 3-4, 5-6, 7, 8, 9-10,11-12, 13,14-15, 16, 17, 18, 19, 20, 21, 22,23-24, 25,26-27,28-29,30-32, 33,34-35,36-37, 38
y= 1-10, 1-11, 1-12, 1-13, 1-14, 1-15, 1-16, 1-17, 1-18, 1-15, 1-16, 1-15, 1-15, 1-16, 1-16, 1-16, 1-16, 1-15, 1-18, 1-17, 1-16, 1-12, 1-13, 1-12, 1-11, 1-10
[/filter]

[message]
speaker=unit
message= _ "This castle seems as dark as a cave!"
[/message]

#ifdef EASY
[message]
speaker=narrator
message= _ "This castle is under a constant, <i>chaotic</i> time of day (equivalent to permanent night). Place your units carefully, as your troops will be weaker and enemy units stronger."
image=wesnoth-icon.png
[/message]
#endif
[/event]

[event]
name=moveto
[filter]
Expand Down

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