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finish renaming of the Horseman to Pathfinder
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sevu committed Apr 16, 2018
1 parent 4c9ba39 commit abc6b79
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Showing 3 changed files with 8 additions and 7 deletions.
Expand Up @@ -80,7 +80,7 @@
fog=no
team_name=human_ally
user_team_name=_"Human Allies"
recruit=Quenoth Fighter,Tauroch Rider,Quenoth Scout,Quenoth Warrior,Quenoth Flanker,Tauroch Vanguard,Quenoth Archer,Quenoth Horseman
recruit=Quenoth Fighter,Tauroch Rider,Quenoth Scout,Quenoth Warrior,Quenoth Flanker,Tauroch Vanguard,Quenoth Archer,Quenoth Pathfinder
[ai]
recruitment_pattern=fighter, archer, fighter, mixed fighter, scout
aggression=0.75
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{NAMED_GENERIC_UNIT 3 (Tauroch Rider) 48 18 () ( _ "Elvish Rebel")}
{NAMED_GENERIC_UNIT 3 (Quenoth Scout) 51 19 () ( _ "Elvish Rebel")}
{NAMED_GENERIC_UNIT 3 (Quenoth Warrior) 47 18 () ( _ "Elvish Rebel")}
{NAMED_GENERIC_UNIT 3 (Quenoth Horseman) 50 20 () ( _ "Elvish Rebel")}
{NAMED_GENERIC_UNIT 3 (Quenoth Pathfinder) 50 20 () ( _ "Elvish Rebel")}

# modify income and gold for rebels

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Expand Up @@ -3,7 +3,7 @@
[unit_type]
id=Quenoth Pathfinder
name= _ "Quenoth Pathfinder"
image=units/quenoth/horseman.png
image=units/quenoth/pathfinder.png
race=elf
hitpoints=42
movement_type=quenoth_horse
Expand Down Expand Up @@ -49,7 +49,7 @@
{WEAPON_SPECIAL_SLOW}
[/specials]
[/attack]
{DEFENSE_ANIM "units/quenoth/horseman.png" "units/quenoth/horseman.png" {SOUND_LIST:HORSE_HIT}}
{DEFENSE_ANIM "units/quenoth/pathfinder.png" "units/quenoth/pathfinder.png" {SOUND_LIST:HORSE_HIT}}
[attack_anim]
[filter_attack]
name=sword
Expand All @@ -58,7 +58,7 @@
start_time=-300
[frame]
duration=450
image="units/quenoth/horseman.png"
image="units/quenoth/pathfinder.png"
[/frame]
{SOUND:HIT_AND_MISS {SOUND_LIST:SWORD_SWISH} {SOUND_LIST:MISS} -100}
[/attack_anim]
Expand All @@ -74,17 +74,18 @@
[/missile_frame]
start_time=-300
[frame]
image=units/quenoth/horseman.png:400
image=units/quenoth/pathfinder.png:400
[/frame]
{SOUND:HIT_AND_MISS hatchet.wav hatchet-miss.wav -300}
[/attack_anim]
[/unit_type]

# temporary, to avoid breaking scenarios
# temporary, to avoid breaking saves from 1.13.x
[unit_type]
id=Quenoth Horseman
[base_unit]
id=Quenoth Pathfinder
[/base_unit]
hide_help=yes
do_not_list=yes
[/unit_type]

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