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add objectives for landar side in LoW scenario 22
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gfgtdf committed May 22, 2016
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name=prestart

# modify 2/3 of the non-loyal, non-shaman-line units to join Landar
# TODO: This this still needed in mp?
{MODIFY_UNIT (id=Landar) side 3}
[store_unit]
#TODO spellcheck
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[event]
name=prestart
# TODO: shouldn't Landar already be able to recuit?
{MODIFY_UNIT id=Landar canrecruit yes}
[/event]

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description= _ "Death of Kalenz"
condition=lose
[/objective]
#ifdef MULTIPLAYER

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@stevecotton

stevecotton Jan 24, 2019

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@gfgtdf

gfgtdf Jan 24, 2019

Author Contributor

Hmm yes looks like it, but I do not really remember this code anymore

[objective]
description= _ "Death of Cleodil"
condition=lose
[/objective]
#endif
[objective]
description= _ "Death of Uradredia"
condition=lose
Expand All @@ -296,6 +300,32 @@
carryover_percentage=80
[/gold_carryover]
[/objectives]

[objectives]
side=3
[objective]
description= _ "Death of Kalenz"
condition=win
[/objective]
[objective]
description= _ "Death of Landar"
condition=lose
[/objective]
[objective]
description= _ "Kalenz survives for six days"
condition=lose
show_turn_counter=yes
[/objective]

[gold_carryover]
bonus=yes
carryover_percentage=80
[/gold_carryover]

[note]
description= _ "If you loose you still have a chance to defeat Kalenz in the next scenario."
[/note]
[/objectives]
[/event]

[event]
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[/message]
[endlevel]
result=victory
next_scenario=null
[result]
side = 3
result = "defeat"
[/result]
[/endlevel]
[/event]

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[endlevel]
result=victory
next_scenario=null
[result]
side = 3
result = "defeat"
[/result]
[/endlevel]
[/event]

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