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ran wmlindent and remove snowbits comment in SoF1, as per request
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doofus-01 authored and ln-zookeeper committed Aug 26, 2015
1 parent 667dd02 commit b3482f7
Showing 1 changed file with 76 additions and 78 deletions.
154 changes: 76 additions & 78 deletions data/campaigns/Sceptre_of_Fire/scenarios/1_A_Bargain_is_Struck.cfg
Expand Up @@ -25,11 +25,11 @@
team_name=dwarves
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
[unit]
type=Dwarvish Guardsman
x,y=23,11
facing=sw
[/unit]
[unit]
type=Dwarvish Guardsman
x,y=23,11
facing=sw
[/unit]
[/side]

{STARTING_VILLAGES 1 4}
Expand All @@ -42,7 +42,7 @@
canrecruit=yes
profile=portraits/haldric-ii.png
{RECRUIT (Swordsman,Longbowman,Dragoon,Cavalryman,Red Mage,Mage,Spearman,Bowman) (Swordsman,Longbowman,Cavalryman,Red Mage,Mage,Spearman,Bowman) (Swordsman,Longbowman,Cavalryman,Mage,Spearman,Bowman)}
# {RECRUIT (Swordsman,Longbowman,Dragoon,Cavalryman,Red Mage,Mage) (Swordsman,Longbowman,Cavalryman,Red Mage,Mage) (Swordsman,Longbowman,Cavalryman,Mage)}
# {RECRUIT (Swordsman,Longbowman,Dragoon,Cavalryman,Red Mage,Mage) (Swordsman,Longbowman,Cavalryman,Red Mage,Mage) (Swordsman,Longbowman,Cavalryman,Mage)}
{GOLD 300 250 200}
team_name=dwarves
user_team_name= _ "Dwarves"
Expand All @@ -62,26 +62,26 @@
value=7
protect_radius=12
[/goal]
[aspect]
id=recruitment
[facet]
[value]
name=ai_default::recruitment
[limit]
type=Swordsman
max=2
[/limit]
[limit]
type=Longbowman
max=2
[/limit]
[limit]
type=Red Mage
max=1
[/limit]
[/value]
[/facet]
[/aspect]
[aspect]
id=recruitment
[facet]
[value]
name=ai_default::recruitment
[limit]
type=Swordsman
max=2
[/limit]
[limit]
type=Longbowman
max=2
[/limit]
[limit]
type=Red Mage
max=1
[/limit]
[/value]
[/facet]
[/aspect]
[/ai]
{FLAG_VARIANT loyalist}
[/side]
Expand Down Expand Up @@ -136,12 +136,10 @@
[event]
name=prestart

# TODO: manually add snow detritus
# done?
[item]
image=scenery/snowbits.png
x,y=18,19
[/item]
[item]
image=scenery/snowbits.png
x,y=18,19
[/item]
[objectives]
side=1
[objective]
Expand Down Expand Up @@ -433,7 +431,7 @@

[filter_location]
terrain=Kud,Cud
y=2-4
y=2-4
[/filter_location]
[/filter]
[message]
Expand Down Expand Up @@ -559,60 +557,60 @@

[event]
name=turn 10
# adding some units to map, so that this arrival is more apparent, and adds some player interaction
[unit]
# adding some units to map, so that this arrival is more apparent, and adds some player interaction
[unit]
#ifdef HARD
type=Elvish Rider
type=Elvish Rider
#else
type=Elvish Scout
type=Elvish Scout
#endif
x,y=32,13
side=3
id=Elf_Scout_1
facing=sw
[/unit]
{MOVE_UNIT (id=Elf_Scout_1) 29 14}
[unit]
type=Elvish Fighter
x,y=31,13
side=3
facing=sw
[/unit]
[unit]
x,y=32,13
side=3
id=Elf_Scout_1
facing=sw
[/unit]
{MOVE_UNIT (id=Elf_Scout_1) 29 14}
[unit]
type=Elvish Fighter
x,y=31,13
side=3
facing=sw
[/unit]
[unit]
#ifdef HARD
type=Elvish Ranger
type=Elvish Ranger
#else
type=Elvish Archer
type=Elvish Archer
#endif
x,y=32,12
side=3
id=Elf_Scout_2
facing=sw
[/unit]
{MOVE_UNIT (id=Elf_Scout_2) 30 13}
[unit]
x,y=32,12
side=3
id=Elf_Scout_2
facing=sw
[/unit]
{MOVE_UNIT (id=Elf_Scout_2) 30 13}
[unit]
#ifdef HARD
type=Elvish Outrider
type=Elvish Outrider
#else
type=Elvish Rider
type=Elvish Rider
#endif
x,y=25,31
side=3
id=Elf_Scout_3
facing=nw
[/unit]
[unit]
type=Elvish Scout
x,y=24,31
side=3
facing=nw
[/unit]
[unit]
type=Elvish Scout
x,y=26,31
side=3
facing=nw
[/unit]
x,y=25,31
side=3
id=Elf_Scout_3
facing=nw
[/unit]
[unit]
type=Elvish Scout
x,y=24,31
side=3
facing=nw
[/unit]
[unit]
type=Elvish Scout
x,y=26,31
side=3
facing=nw
[/unit]
[message]
speaker=Elf_Scout_1
message= _ "Hail, Glildur!"
Expand Down

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