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EI: added sound sources to S1 and S4a
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Asheviere committed Mar 18, 2015
1 parent 80629df commit b47da6a
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Showing 4 changed files with 42 additions and 4 deletions.
5 changes: 1 addition & 4 deletions data/campaigns/Eastern_Invasion/maps/01_The_Outpost.map
@@ -1,6 +1,3 @@
border_size=1
usage=map

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Expand All @@ -14,7 +11,7 @@ Gll^Fds, Gs^Fms, Gs^Fms, Gll^Fds, Gll^Fds, Gll^Fds, Gll^Fds, Gll^Fds, Gs, Gs, Gl
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2 changes: 2 additions & 0 deletions data/campaigns/Eastern_Invasion/scenarios/01_The_Outpost.cfg
Expand Up @@ -7,6 +7,8 @@
turns=16
{DEFAULT_SCHEDULE}

{SETUP_CAMPFIRES}

{INTRO_AND_SCENARIO_MUSIC knolls.ogg loyalists.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}

Expand Down
Expand Up @@ -12,6 +12,11 @@
{EXTRA_SCENARIO_MUSIC traveling_minstrels.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}

{AMBIENT_BIRDS 12 21}
{AMBIENT_BIRDS 5 14}
{AMBIENT_BIRDS 33 17}
{AMBIENT_BIRDS 29 7 }

{campaigns/Eastern_Invasion/utils/deaths.cfg}

[story]
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34 changes: 34 additions & 0 deletions data/campaigns/Eastern_Invasion/utils/sound_sources.cfg
@@ -0,0 +1,34 @@
#textdomain wesnoth-ei

#define AMBIENT_BIRDS X Y
[sound_source]
id=birds{X}{Y}
x,y={X},{Y}
sounds=ambient/birds1.ogg,ambient/birds2.ogg,ambient/birds3.ogg
delay=6000
chance=100
full_range=1
fade_range=10
[/sound_source]
#enddef

#define SETUP_CAMPFIRES
[event]
name=prestart
[store_locations]
terrain=*^Ecf
variable=campfires
[/store_locations]
{FOREACH campfires i}
[sound_source]
id=campfire$i
x,y=$campfires[$i].x,$campfires[$i].y
sounds=ambient/campfire.ogg
delay=0
chance=100
full_range=1
fade_range=6
[/sound_source]
{NEXT i}
[/event]
#enddef

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