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Fix multiple cases of changelog creativeness
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Also fix a few grammar or style mistakes but certainly not all.

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irydacea committed Oct 21, 2019
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Showing 1 changed file with 37 additions and 38 deletions.
75 changes: 37 additions & 38 deletions changelog.md
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* Recruitment: adopt optional `randomness` parameter from the Rush Recruitment Micro AI
### Campaigns
* Delfador's Memoirs:
* S20: Improve leveling of units and give player a note about it (Issue#4219)
* S21: Better indication that the book has gone missing (Issue#4220)
* S20: Improve leveling of units and give player a note about it (issue #4219)
* S21: Better indication that the book has gone missing (issue #4220)
* Descent into Darkness:
* Use set colors for each faction throughout the campaign
* Eastern Invasion:
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* S01: Make easier on easy and improve flow of enemies
* Slight dialog improvements
### Editor
* Added an editor-only overlay for deprecated terrains (PR#4347)
* Re-enabled and updated the editor topics in the help browser (PR#4414)
* Added an editor-only overlay for deprecated terrains (PR #4347)
* Re-enabled and updated the editor topics in the help browser (PR #4414)
### Language and i18n
* New translations: Ancient Greek
* Updated translations: British English, Czech, Chinese (Simplified), French,
Italian, Japanese, Korean, Portuguese (Brazil), Russian, Spanish
* Set up for translating the Wings of Victory campaign (PR#4265)
* Set up for translating the Wings of Victory campaign (PR #4265)
* Changed the :help command's output to split over multiple lines
* Added translatable explanations of :droid, :help and :idle's arguments
* Allow carets in translatable strings - 'hint^Tb^Tf' will show 'Tb^Tf' to the user
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* Added new ^Tf mushroom terrain whose statistics are fungus+base terrain, as suggested by the existing graphics (PR #4299)
* Added Tb mushroom base terrain, which can be used alone or as Tb^Tf when a terrain with the fungus-only stats is wanted
### User interface
* Draw ellipses during draw/sheath animations. (Issue#1527)
* Draw ellipses during draw/sheath animations (issue #1527).
* In the combat dialog and elsewhere, clicking the "Profile" button opens
the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
(Issue#4142)
* The attack dialog now shows the correct name of an inactive weapon special. (Issue#4352)
the help on the correct unit variation (e.g., Walking Corpse (Swimmer)) (issue #4142).
* The attack dialog now shows the correct name of an inactive weapon special (issue #4352).
* Tooltips of sidebar, top bar, and status table now show a side's color's name in words,
for the colorblind. (Issue#1217)
for the colorblind (issue #1217).
* In the recruit dialog and recall dialog, units that are too expensive to recruit/recall
are grayed out. (PR#4362, PR#4444, part of Issue#1282)
are grayed out (PR #4362, PR #4444, part of issue #1282).
* Hide the "Suppose Dead" key from the hotkeys list (it does nothing since 1.9.12)
* Sidebar: In replays with "View: Full Map", show all enemy units in "Damage versus:" tooltip
* Multiplayer Create Game screen now shows map previews for scenarios that use map_file=. (PR#4407)
* Remember zoom level between play sessions (#1518) and add zoom options to context menu (#1213)
* Sidebar shows number of attacks left, for units that can attack multiple times per turn (#2667)
* Multiplayer Create Game screen now shows map previews for scenarios that use map_file= (PR #4407).
* Remember zoom level between play sessions (issue #1518) and add zoom options to context menu (issue #1213)
* Sidebar shows number of attacks left, for units that can attack multiple times per turn (issue #2667)
### Lua API
* Accessing wesnoth.theme_items.unit_status no longer prevents the unit
status (poisoned/slowed/etc) from being shown in the sidebar. (Issue#4079)
* side.flag is now writable. `wesnoth.set_side_id` remains supported. (Issue#4396)
status (poisoned/slowed/etc) from being shown in the sidebar (issue #4079).
* side.flag is now writable. `wesnoth.set_side_id` remains supported (issue #4396).
* Units now have a `__tostring` method that shows their id and location.
### WML engine
* Ranges can now have upper limit "infinity" instead of using a big number like "99" or "99999"
* Print a deprecation warning for `[terrain_type]`'s partly-implemented `vision_alias`
* Special notes for units now use a new system, with a `[special_note]note=` tag.
* Special notes for units now use a new system, with a `[special_note]note=` tag:
* This tag is supported both in `[unit]` and in `[unit_type]`. If used in `[unit]`, it will override the type's notes.
* Standard special notes should now be added with `{NOTE_*}` instead of `{SPECIAL_NOTES_*}`.
* In `[effect]apply_to=profile`, `[special_note]` is now supported to add/remove special notes.
* Support for the deprecated "&image.png=text" syntax has been removed in all contexts - use the DescriptionWML attributes instead.
* Fix infinite recursion in SUF with [hides] and [filter_vision]. (Issue#1389)
* Fix infinite recursion in SUF with [hides] and [filter_vision] (issue #1389).
* The {TRAIT_LOYAL} trait now adds the loyal overlay.
* The ellipse, overlay & image_mods attributes of units are now reset when a unit advances. This means those
attributes should now by default changed via [effect].
* New tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some
unit type properties like advancement and recruit costs.
* New debug command :terrain for changing the terrain of the selected hex (PR#4405)
* New predefined macros `{LEFT_BRACE}` and `{RIGHT_BRACE}` (PR#4432)
* Weapon filtering `special=*` deprecated, replaced by new `special_id=*` and `special_type=*` (Issue#3915)
* New debug command :terrain for changing the terrain of the selected hex (PR #4405).
* New predefined macros `{LEFT_BRACE}` and `{RIGHT_BRACE}` (PR #4432).
* Weapon filtering `special=*` deprecated, replaced by new `special_id=*` and `special_type=*` (issue #3915).
### Miscellaneous and bug fixes
* Fixed :droid's arguments not all being optional (Issue#4308)
* Ported the "expand-terrain-macros", "wmlflip", "wmlparser", "umc-dev/build/update_version",
"wiki_grabber", "ai_test" and "unused_functions" tools to Python 3
* It's now possible to chat with oneself in SP campaigns. Chat is shown in replays. (Issue#1111)
* Removed unused "scoutDefault", "journeylifter", "wescamp_import" and "wmlvalidator" Python tools
* Fixed :droid's arguments not all being optional (issue #4308).
* Ported the expand-terrain-macros, wmlflip, wmlparser, umc-dev/build/update_version,
wiki_grabber, ai_test and unused_functions tools to Python 3
* It's now possible to chat with oneself in SP campaigns. Chat is shown in replays (issue #1111).
* Removed unused scoutDefault, journeylifter, wescamp_import and wmlvalidator Python tools
* Fixed wmlscope not correctly performing expansion of square braces in filenames in some conditions
* New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217)
* Add help text for some debug commands (part of Issue#2500)
* Improve the terrain code's encapsulation and documentation (PR#4411)
* New help topic outlining common (and less common) reasons for losing a scenario (PR #4217).
* Add help text for some debug commands (part of issue #2500).
* Improve the terrain code's encapsulation and documentation (PR #4411).
* Fix duration=scenario objects expiry for units on the recall list at scenario end.
* Fix maps with scenario_generation= were unavailable in the editor.
* Passing relative paths to --user-data-dir is deprecated (part of PR#4449),
* On windows, relative paths that start with `.\` are not deprecated
* Fix maps with scenario_generation= being unavailable in the editor.
* Passing relative paths to --user-data-dir is deprecated (part of PR #4449). However, on Windows relative paths
that start with `.\` are not deprecated.
* Removed incomplete joystick support.
* Removed option to disable unit and item halos.
* Added support to wmlxgettext for double-quote characters in translatable raw strings
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### Language and i18n
* Updated translations: German, Portuguese (Brazil)
### Multiplayer server
* Add support for storing game information in wesnoth's mysql database (PR#4204)
* When the forum user handler is enabled, the Multiplayer Moderators group is now also used when determining if someone is a moderator. (PR#4136)
* Add support for storing game information in wesnoth's mysql database (PR #4204)
* When the forum user handler is enabled, the Multiplayer Moderators group is now also used when determining if someone is a moderator (PR #4136)
### Units
* Fix typo in the Dune Ranger's advancements
* Additional animations for the Wose Shaman (PR#4229)
* Move Wose Shaman from DM and WoV to core (PR#4226)
* Move Wose Sapling from TRoW to core (PR#4226)
* Additional animations for the Wose Shaman (PR #4229)
* Move Wose Shaman from DM and WoV to core (PR #4226)
* Move Wose Sapling from TRoW to core (PR #4226)
### WML engine
* Support for the deprecated "&image.png=text" syntax for [option]message= has been removed - use the DescriptionWML attributes instead.
### Miscellaneous and bug fixes
* use the 1.15 add-ons server
* Fix a crash if the credits (including all add-ons) are very long (PR#4207)
* Fix a crash if the credits (including all add-ons) are very long (PR #4207)

## Version 1.15.0
### AI
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