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add some debugging for game_classification when loading
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Carry forward some debugging info. This code was introduced
in 1.12 branch in bug fix for 22086, commit

e7eb08d
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cbeck88 committed Jul 12, 2014
1 parent 55481f0 commit b95267d
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions src/game_launcher.cpp
Expand Up @@ -568,6 +568,10 @@ bool game_launcher::is_loading() const

bool game_launcher::load_game()
{
assert(resources::config_manager);

DBG_GENERAL << "Current campaign type: " << state_.classification().campaign_type << std::endl;

savegame::loadgame load(disp(), resources::config_manager->game_config(),
state_);

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