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recorder writes directly into saved_game object
Previously recorder had config memaber and saved_game had a config memeber. And when saving a game the config was copied from recorder to saved_game and the other way when loading a game. Now the recorder object directly writes into the saved_game object. This saves some copying when saving and loading data. I also moved the pos_ variable from the recorder object to the saved_game replay_recorder_base object, This fixes a bug where saving a game during a replay also caused to not yet played turns to be written into the savefile.
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