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Fixed missing scenario title in lobby for reloaded MP campaigns.
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Scenario title was missing due to a typo made in 5238f1e.
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andrius-sil committed Jan 18, 2015
1 parent 13d0e58 commit bdbfecb
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1 change: 1 addition & 0 deletions changelog
Expand Up @@ -38,6 +38,7 @@ Version 1.12.0+dev:
(bug #23036).
* Fixed AI-controlled sides being transferred to human players on MP game
reloading (bug #22968).
* Fixed missing scenario title in lobby for reloaded MP campaigns.
* Music and sound effects:
* Changed main menu track to Transience.
* Units:
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2 changes: 1 addition & 1 deletion src/mp_game_settings.cpp
Expand Up @@ -137,7 +137,7 @@ void mp_game_settings::set_from_config(const config& game_cfg)
hash = cfg["hash"].str();
mp_era = cfg["mp_era"].str();
mp_scenario = cfg["mp_scenario"].str();
mp_scenario_name = cfg["scenario_name"].str();
mp_scenario_name = cfg["mp_scenario_name"].str();
mp_campaign = cfg["mp_campaign"].str();
difficulty_define = cfg["difficulty_define"].str();
active_mods = utils::split(cfg["active_mods"], ',');
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