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Added a se bob anim for the Skeleton Archer by Kwandulin
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Asheviere committed Apr 23, 2015
1 parent 5850d8f commit bf6eb50
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Showing 53 changed files with 20 additions and 14 deletions.
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34 changes: 20 additions & 14 deletions data/core/units/undead/Skeleton_Archer.cfg
Expand Up @@ -3,7 +3,7 @@
id=Skeleton Archer
name= _ "Skeleton Archer"
race=undead
image="units/undead-skeletal/archer.png"
image="units/undead-skeletal/archer/archer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
profile=portraits/undead/archer.png
hitpoints=31
Expand All @@ -17,8 +17,14 @@
description= _ "A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound={SOUND_LIST:SKELETON_DIE}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-bow-defend.png" "units/undead-skeletal/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
[standing_anim]
start_time=0
[frame]
image="units/undead-skeletal/archer/archer-bob-[1~8].png:200"
[/frame]
[/standing_anim]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-defend.png" "units/undead-skeletal/archer/archer.png" {SOUND_LIST:SKELETON_HIT} melee }
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer/archer-bow-defend.png" "units/undead-skeletal/archer/archer-bow.png" {SOUND_LIST:SKELETON_HIT} ranged }
[abilities]
{ABILITY_SUBMERGE}
[/abilities]
Expand Down Expand Up @@ -48,30 +54,30 @@
[recruit_anim]
start_time=-200
[frame]
image="units/undead-skeletal/archer-die2-7.png:300"
image="units/undead-skeletal/archer/archer-die2-7.png:300"
alpha="0~1:300"
[/frame]
[frame]
image="units/undead-skeletal/archer-die2-[6~1].png:100"
image="units/undead-skeletal/archer/archer-die2-[6~1].png:100"
[/frame]
[/recruit_anim]
[death]
start_time=0
[frame]
image="units/undead-skeletal/archer-die2-[1~7].png:100"
image="units/undead-skeletal/archer/archer-die2-[1~7].png:100"
[/frame]
[/death]
[death]
start_time=0
[frame]
image="units/undead-skeletal/archer-die-[1~13].png:100"
image="units/undead-skeletal/archer/archer-die-[1~13].png:100"
[/frame]
[/death]
[idle_anim]
{STANDARD_IDLE_FILTER}
start_time=0
[frame]
image="units/undead-skeletal/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
image="units/undead-skeletal/archer/archer-idle-[1~14].png:[100*5,200,100*5,200,100*2]"
[/frame]
[/idle_anim]
[attack_anim]
Expand All @@ -86,14 +92,14 @@
[/missile_frame]
start_time=-445
[frame]
image="units/undead-skeletal/archer-bow.png:65"
image="units/undead-skeletal/archer/archer-bow.png:65"
[/frame]
[frame]
image="units/undead-skeletal/archer-bow-attack-[1~4].png:[75*2,100,130]"
image="units/undead-skeletal/archer/archer-bow-attack-[1~4].png:[75*2,100,130]"
[/frame]
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -380}
[frame]
image="units/undead-skeletal/archer-bow.png:65"
image="units/undead-skeletal/archer/archer-bow.png:65"
[/frame]
[/attack_anim]
[attack_anim]
Expand All @@ -102,14 +108,14 @@
[/filter_attack]
start_time=-200
[frame]
image="units/undead-skeletal/archer.png:100"
image="units/undead-skeletal/archer/archer.png:100"
[/frame]
[frame]
image="units/undead-skeletal/archer-attack.png:200"
image="units/undead-skeletal/archer/archer-attack.png:200"
[/frame]
{SOUND:HIT_AND_MISS fist.ogg {SOUND_LIST:MISS} -100}
[frame]
image="units/undead-skeletal/archer.png:100"
image="units/undead-skeletal/archer/archer.png:100"
[/frame]
[/attack_anim]
[/unit_type]

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