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Strip trailing whitespace.
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mordante committed Jul 13, 2014
1 parent c521a38 commit c119584
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Showing 49 changed files with 156 additions and 156 deletions.
4 changes: 2 additions & 2 deletions src/actions/attack.hpp
Expand Up @@ -211,14 +211,14 @@ void attack_unit_and_advance(const map_location &attacker, const map_location &d
this method is currently not used by unstore_unit, if we want to do that we'd need to allow more arguments (animate, fire_events).
*/
struct advance_unit_params
struct advance_unit_params
{
advance_unit_params(const map_location& loc) : loc_(loc), ai_advancements_(NULL), force_dialog_(false), fire_events_(true), animate_(true) {}
advance_unit_params& ai_advancements(const ai::unit_advancements_aspect& value) {ai_advancements_ = &value; return *this;}
advance_unit_params& force_dialog(bool value) {force_dialog_ = value; return *this;}
advance_unit_params& fire_events(bool value) {fire_events_ = value; return *this;}
advance_unit_params& animate(bool value) {animate_ = value; return *this;}
friend void advance_unit_at(const advance_unit_params&);
friend void advance_unit_at(const advance_unit_params&);
private:
const map_location& loc_;
const ai::unit_advancements_aspect* ai_advancements_;
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2 changes: 1 addition & 1 deletion src/actions/create.cpp
Expand Up @@ -337,7 +337,7 @@ bool can_recruit_on(const map_location& leader_loc, const map_location& recruit_

bool can_recruit_on(const unit& leader, const map_location& recruit_loc)
{
return can_recruit_on(leader.get_location(), recruit_loc, leader.side());
return can_recruit_on(leader.get_location(), recruit_loc, leader.side());
}


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8 changes: 4 additions & 4 deletions src/carryover.cpp
Expand Up @@ -236,8 +236,8 @@ void carryover_info::transfer_all_to(config& side_cfg){
side_cfg["save_id"] = side_cfg["id"];
}
std::vector<carryover>::iterator iside = std::find_if(
carryover_sides_.begin(),
carryover_sides_.end(),
carryover_sides_.begin(),
carryover_sides_.end(),
save_id_equals(side_cfg["save_id"])
);
if(iside != carryover_sides_.end())
Expand Down Expand Up @@ -335,8 +335,8 @@ void carryover_info::merge_old_carryover(const carryover_info& old_carryover)
BOOST_FOREACH(const carryover & old_side, old_carryover.carryover_sides_)
{
std::vector<carryover>::iterator iside = std::find_if(
carryover_sides_.begin(),
carryover_sides_.end(),
carryover_sides_.begin(),
carryover_sides_.end(),
save_id_equals(old_side.get_save_id())
);
//add the side if don't already have it.
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2 changes: 1 addition & 1 deletion src/display.cpp
Expand Up @@ -473,7 +473,7 @@ void display::reload_map()
builder_->reload_map();
}

void display::change_display_context(const display_context * dc)
void display::change_display_context(const display_context * dc)
{
dc_ = dc;
builder_->change_map(&dc_->map()); //TODO: Should display_context own and initalize the builder object?
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2 changes: 1 addition & 1 deletion src/display_chat_manager.cpp
Expand Up @@ -42,7 +42,7 @@ namespace {
const SDL_Color chat_message_bg = {0,0,0,140};
}

display_chat_manager::chat_message::chat_message(int speaker, int h)
display_chat_manager::chat_message::chat_message(int speaker, int h)
: speaker_handle(speaker), handle(h), created_at(SDL_GetTicks())
{}

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4 changes: 2 additions & 2 deletions src/editor/editor_display.cpp
Expand Up @@ -28,7 +28,7 @@ namespace editor {

// Define dummy display context;

class dummy_editor_display_context : public display_context
class dummy_editor_display_context : public display_context
{
config dummy_cfg1;

Expand All @@ -42,7 +42,7 @@ class dummy_editor_display_context : public display_context

virtual const gamemap & map() const { return em; }
virtual const unit_map & units() const { return u; }
virtual const std::vector<team> & teams() const { return t; }
virtual const std::vector<team> & teams() const { return t; }
};

const display_context * get_dummy_display_context() {
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14 changes: 7 additions & 7 deletions src/editor/map/map_context.hpp
Expand Up @@ -127,14 +127,14 @@ class map_context : public display_context, private boost::noncopyable
/**
* Const accessor names needed to implement "display_context" interface
*/
virtual const unit_map & units() const {
return units_;
virtual const unit_map & units() const {
return units_;
}
virtual const std::vector<team>& teams() const {
return teams_;
virtual const std::vector<team>& teams() const {
return teams_;
}
virtual const gamemap & map() const {
return map_;
virtual const gamemap & map() const {
return map_;
}

/**
Expand All @@ -158,7 +158,7 @@ class map_context : public display_context, private boost::noncopyable
tod_manager* get_time_manager() {
return tod_manager_.get();
}

mp_game_settings & get_mp_settings() {
return mp_settings_;
}
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2 changes: 1 addition & 1 deletion src/fake_unit_ptr.hpp
Expand Up @@ -35,7 +35,7 @@ class fake_unit_ptr {
typedef unit_ptr internal_ptr;
typedef unit_const_ptr internal_const_ptr;

fake_unit_ptr();
fake_unit_ptr();
explicit fake_unit_ptr(const internal_ptr & u); //!< Construct a fake unit pointer wrapping a normal unit pointer, marking it as a fake unit.
fake_unit_ptr(const internal_ptr & u, fake_unit_manager * mgr); //!< Construct a fake unit pointer, and simultaenously register with a manager.
fake_unit_ptr(const fake_unit_ptr & ptr); //!< Copy construct a fake unit pointer. Does not reallocate the underlying unit.
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2 changes: 1 addition & 1 deletion src/game_board.hpp
Expand Up @@ -121,7 +121,7 @@ class game_board : public display_context {
boost::optional<std::string> replace_map (const gamemap & r);
void overlay_map (const gamemap & o, const config & cfg, map_location loc, bool border);

bool change_terrain(const map_location &loc, const std::string &t,
bool change_terrain(const map_location &loc, const std::string &t,
const std::string & mode, bool replace_if_failed); //used only by lua

// Global accessor from unit.hpp
Expand Down
6 changes: 3 additions & 3 deletions src/game_data.cpp
Expand Up @@ -244,7 +244,7 @@ namespace {

void game_data::activate_scope_variable(std::string var_name) const
{

if(recursive_activation)
return;
const std::string::iterator itor = std::find(var_name.begin(),var_name.end(),'.');
Expand All @@ -253,8 +253,8 @@ void game_data::activate_scope_variable(std::string var_name) const
}
std::vector<scoped_wml_variable*>::const_reverse_iterator rit;
for(
rit = scoped_variables.rbegin();
rit != scoped_variables.rend();
rit = scoped_variables.rbegin();
rit != scoped_variables.rend();
++rit) {
if((**rit).name() == var_name) {
recursive_activation = true;
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4 changes: 2 additions & 2 deletions src/game_data.hpp
Expand Up @@ -97,7 +97,7 @@ class game_data : public variable_set {
void set_phase(PHASE phase) { phase_ = phase; }

//create an object responsible for creating and populating a team from a config
team_builder_ptr create_team_builder(const config& side_cfg, std::vector<team>& teams,
team_builder_ptr create_team_builder(const config& side_cfg, std::vector<team>& teams,
const config& level, gamemap& map);

//do first stage of team initialization (everything except unit placement)
Expand All @@ -123,7 +123,7 @@ class game_data : public variable_set {

private:


///Used to delete variables.
variable_access_throw get_variable_access_throw(const std::string& varname)
{
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4 changes: 2 additions & 2 deletions src/game_events/action_wml.cpp
Expand Up @@ -2263,7 +2263,7 @@ WML_HANDLER_FUNCTION(store_rotate_map_location, /*event_info*/, cfg)

std::string variable = cfg["variable"];
int angle = cfg["angle"].to_int(1);

try
{
variable_access_create store = resources::gamedata->get_variable_access_write(variable);
Expand Down Expand Up @@ -2598,7 +2598,7 @@ WML_HANDLER_FUNCTION(unstore_unit, /*event_info*/, cfg)
(*resources::teams)[u->side() - 1].have_leader();
}

}
}
catch (const invalid_variablename_exception&)
{
ERR_NG << "invlid variable name in unstore_unit" << std::endl;
Expand Down
2 changes: 1 addition & 1 deletion src/game_events/menu_item.hpp
Expand Up @@ -42,7 +42,7 @@ class wml_menu_item
const wml_menu_item & original);

/// The id of this item.
const std::string & id() const { return item_id_; }
const std::string & id() const { return item_id_; }
/// The image associated with this menu item.
const std::string & image() const;
/// If true, allow using the menu to trigger this item.
Expand Down
2 changes: 1 addition & 1 deletion src/halo.cpp
Expand Up @@ -466,7 +466,7 @@ manager::manager(display& screen) : impl_(new halo_impl(screen))
{}

handle manager::add(int x, int y, const std::string& image, const map_location& loc,
ORIENTATION orientation, bool infinite)
ORIENTATION orientation, bool infinite)
{
int new_halo = impl_->add(x,y,image, loc, orientation, infinite);
return handle(new halo_record(new_halo, impl_));
Expand Down
2 changes: 1 addition & 1 deletion src/hotkey/hotkey_item.cpp
Expand Up @@ -234,7 +234,7 @@ bool has_hotkey_item(const std::string& command)
}

void add_hotkey(const hotkey_item& item) {

scope_changer scope_ch;
set_active_scopes(hotkey::get_hotkey_command(item.get_command()).scope);

Expand Down
2 changes: 1 addition & 1 deletion src/hotkey/hotkey_preferences_display.cpp
Expand Up @@ -288,7 +288,7 @@ hotkey_preferences_dialog::hotkey_preferences_dialog(display& disp) :
}
// We move hotkeys in all categories thet they belog to, except for hotkeys that
// belong to all 3 scoped that we put in a seperate HOTKEY_GENERAL category.
if(command.scope.count() == 1) //Not all
if(command.scope.count() == 1) //Not all
{
if(command.scope[hotkey::SCOPE_GAME])
{
Expand Down
16 changes: 8 additions & 8 deletions src/mp_game_utils.cpp
Expand Up @@ -88,7 +88,7 @@ config initial_level_config(saved_game& state)

scenario["experience_modifier"] = params.xp_modifier;
}

if (scenario["objectives"].empty()) {
scenario["objectives"] = "<big>" + t_string(N_("Victory:"), "wesnoth") +
"</big>\n<span foreground=\"#00ff00\">&#8226; " +
Expand Down Expand Up @@ -136,9 +136,9 @@ config initial_level_config(saved_game& state)
game_config().find_child("modification", "id", mods[i]));
}


#if 0
// we have this alredy in [multiplayer]. If removing this causes a bug than that's most likley bacause some is searchin for this information at the wrng place (not in [multiplayer])
// we have this alredy in [multiplayer]. If removing this causes a bug than that's most likley bacause some is searchin for this information at the wrng place (not in [multiplayer])
// If game was reloaded, params won't contain all required information and so we
// need to take it from the actual level config.
if (params.saved_game) {
Expand All @@ -149,7 +149,7 @@ config initial_level_config(saved_game& state)
level["shuffle_sides"] = params.shuffle_sides;
}
#endif

// This will force connecting clients to be using the same version number as us.
level["version"] = game_config::version;
return level;
Expand All @@ -161,7 +161,7 @@ void level_to_gamestate(const config& level, saved_game& state)
state.classification().campaign_type = game_classification::MULTIPLAYER;
// Any replay data is only temporary and should be removed from
// the level data in case we want to save the game later.
if (const config& replay_data = level.child("replay"))
if (const config& replay_data = level.child("replay"))
{
LOG_NW << "setting replay\n";
recorder = replay(replay_data);
Expand All @@ -171,11 +171,11 @@ void level_to_gamestate(const config& level, saved_game& state)
}
}


//save id setting was moved to play_controller.

// Adds the starting pos to the level.

// This is important, if it does not happen, the starting position is
// missing and will be drawn from the snapshot instead
// (which is not what we want since we have
Expand Down
8 changes: 4 additions & 4 deletions src/multiplayer.cpp
Expand Up @@ -523,7 +523,7 @@ static bool enter_connect_mode(game_display& disp, const config& game_config,
}

static bool enter_configure_mode(game_display& disp, const config& game_config,
saved_game& state,
saved_game& state,
bool local_players_only = false);

static void enter_create_mode(game_display& disp, const config& game_config,
Expand Down Expand Up @@ -765,7 +765,7 @@ void start_local_game_commandline(game_display& disp, const config& game_config,

// Set the default parameters
state = saved_game(); // This creates these parameters with default values defined in mp_game_settings.cpp
mp_game_settings& parameters = state.mp_settings();
mp_game_settings& parameters = state.mp_settings();
// Hardcoded default values
parameters.mp_era = "era_default";
parameters.name = "multiplayer_The_Freelands";
Expand Down Expand Up @@ -812,8 +812,8 @@ void start_local_game_commandline(game_display& disp, const config& game_config,
classification.era_define = era_cfg_preload["define"].str();
resources::config_manager->load_game_config_for_game(classification);
}
const config& era_cfg = resources::config_manager->game_config().find_child("era", "id", parameters.mp_era);

const config& era_cfg = resources::config_manager->game_config().find_child("era", "id", parameters.mp_era);
const config& level = resources::config_manager->game_config().find_child("multiplayer", "id", parameters.name);

if (cmdline_opts.multiplayer_side) {
Expand Down
2 changes: 1 addition & 1 deletion src/multiplayer_connect_engine.cpp
Expand Up @@ -139,7 +139,7 @@ connect_engine::connect_engine(saved_game& state,
if (name_itor == original_team_names.end()) {
original_team_names.push_back(team_name);

team_name = "Team " +
team_name = "Team " +
lexical_cast<std::string>(original_team_names.size());
} else {
team_name = lexical_cast<std::string>(
Expand Down
2 changes: 1 addition & 1 deletion src/multiplayer_connect_engine.hpp
Expand Up @@ -90,7 +90,7 @@ class connect_engine
return scenario;
else if(config& snapshot = level_.child("snapshot"))
return snapshot;
else
else
throw "No scenariodata found";
}
const std::set<std::string>& connected_users() const
Expand Down
6 changes: 3 additions & 3 deletions src/multiplayer_create.cpp
Expand Up @@ -254,7 +254,7 @@ void create::process_event()
}

if (load_game_.pressed()) {
try
try
{
savegame::loadgame load(disp_,
resources::config_manager->game_config(), engine_.get_state());
Expand All @@ -268,8 +268,8 @@ void create::process_event()
}
catch (load_game_cancelled_exception)
{
}
catch(config::error&)
}
catch(config::error&)
{
}

Expand Down
2 changes: 1 addition & 1 deletion src/multiplayer_create_engine.cpp
Expand Up @@ -430,7 +430,7 @@ void create_engine::prepare_for_scenario()

state_.classification().scenario_define =
current_level().data()["define"].str();

resources::config_manager->
load_game_config_for_game(state_.classification());

Expand Down
2 changes: 1 addition & 1 deletion src/multiplayer_lobby.cpp
Expand Up @@ -538,7 +538,7 @@ void gamebrowser::set_game_items(const config& cfg, const config& game_config)
std::vector<std::string> difficulty_options =
utils::split(difficulty_descriptions, ';');
int index = 0;
//TODO: use difficulties instead of difficulty_descriptions if
//TODO: use difficulties instead of difficulty_descriptions if
//difficulty_descriptions is not available
assert(difficulties.size() == difficulty_options.size());
BOOST_FOREACH(const std::string& difficulty, difficulties) {
Expand Down
6 changes: 3 additions & 3 deletions src/multiplayer_wait.cpp
Expand Up @@ -671,17 +671,17 @@ config& wait::get_scenario()
return scenario;
else if(config& snapshot = level_.child("snapshot"))
return snapshot;
else
else
return level_;
}

const config& wait::get_scenario() const
const config& wait::get_scenario() const
{
if(const config& scenario = level_.child("scenario"))
return scenario;
else if(const config& snapshot = level_.child("snapshot"))
return snapshot;
else
else
return level_;
}

Expand Down
2 changes: 1 addition & 1 deletion src/play_controller.cpp
Expand Up @@ -153,7 +153,7 @@ play_controller::play_controller(const config& level, saved_game& state_of_game,

persist_.start_transaction();
n_unit::id_manager::instance().set_save_id(level_["next_underlying_unit_id"]);

// Setup victory and defeat music
set_victory_music_list(level_["victory_music"]);
set_defeat_music_list(level_["defeat_music"]);
Expand Down

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