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TRoW S15: Increased the amount of lvl2 units enemies recruit
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This will make enemies recruit equally many lvl1 and lvl2 units, thus decreasing the amount of units overall and making it less feasible to last indefinitely due to hordes of lvl1 units blocking better damage-dealers from reaching player units.
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ln-zookeeper committed May 22, 2018
1 parent f320a0e commit c72455e
Showing 1 changed file with 63 additions and 10 deletions.
73 changes: 63 additions & 10 deletions data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg
Expand Up @@ -53,6 +53,27 @@
{NO_SCOUTS}
recruitment_pattern=fighter,archer,fighter,archer,healer

[aspect]
id=recruitment_instructions

[facet]
[value]
[recruit]
type=Elvish Hero,Elvish Marksman,Elvish Druid
number=1
importance=2
blocker=yes
[/recruit]
[recruit]
type=Elvish Archer,Elvish Fighter,Elvish Shaman
number=1
importance=1
blocker=no
[/recruit]
[/value]
[/facet]
[/aspect]

{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
[candidate_action]
engine=lua
Expand All @@ -77,10 +98,6 @@
{FLAG_VARIANT wood-elvish}
[/side]

{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Hero" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Marksman" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Druid" "$(1 + $turn_number / 3)"}

{STARTING_VILLAGES 2 8}

[side]
Expand All @@ -97,6 +114,27 @@
{NO_SCOUTS}
recruitment_pattern=fighter,mixed fighter,fighter,mixed fighter,scout

[aspect]
id=recruitment_instructions

[facet]
[value]
[recruit]
type=Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Pathfinder
number=1
importance=2
blocker=yes
[/recruit]
[recruit]
type=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman
number=1
importance=1
blocker=no
[/recruit]
[/value]
[/facet]
[/aspect]

{MODIFY_AI_ADD_CANDIDATE_ACTION 3 main_loop (
[candidate_action]
engine=lua
Expand All @@ -121,9 +159,6 @@
{FLAG_VARIANT knalgan}
[/side]

{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Steelclad" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Thunderguard" "$(1 + $turn_number / 3)"}

{STARTING_VILLAGES 3 14}

[side]
Expand All @@ -140,6 +175,27 @@
{NO_SCOUTS}
recruitment_pattern=fighter,archer,mixed fighter,mixed fighter

[aspect]
id=recruitment_instructions

[facet]
[value]
[recruit]
type=Elvish Hero,Elvish Ranger,Elvish Sorceress
number=1
importance=2
blocker=yes
[/recruit]
[recruit]
type=Elvish Archer,Elvish Fighter
number=1
importance=1
blocker=no
[/recruit]
[/value]
[/facet]
[/aspect]

{MODIFY_AI_ADD_CANDIDATE_ACTION 4 main_loop (
[candidate_action]
engine=lua
Expand All @@ -164,9 +220,6 @@
{FLAG_VARIANT long}
[/side]

{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Hero" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Sorceress" "$(1 + $turn_number / 3)"}

{STARTING_VILLAGES 4 8}

[event]
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