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Changed resistances and hitpoints for Tentacle of the Deep
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ln-zookeeper committed Feb 4, 2018
1 parent 09bc22b commit c7bbb80
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Showing 2 changed files with 7 additions and 2 deletions.
2 changes: 2 additions & 0 deletions changelog
Expand Up @@ -49,6 +49,8 @@ Version 1.13.11:
CPU usage in fullscreen windows such as MP lobby by about 85 %.
* Miscellaneous low-level optimizations in game rendering code, improving
performance ingame by up to 50 %.
* Units:
* Changed resistances and hitpoints for Tentacle of the Deep.
* User Interface:
* Removed broken Unit Box and Widescreen themes.
* Fixed a bug that partially prevented movement feedback announce messages
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7 changes: 5 additions & 2 deletions data/core/units/monsters/Tentacle.cfg
Expand Up @@ -6,10 +6,13 @@
# The ~O(0) trick is used here to allow the base tentacle image to get used in contexts where IPFs are not supported
image="units/monsters/deep-tentacle.png~O(0)~BLIT(halo/ripples/ripple10.png~CROP(0,0,72,53),0,19)~BLIT(units/monsters/deep-tentacle.png)"
profile="portraits/monsters/deep-tentacle.png"
hitpoints=28
hitpoints=25
movement_type=float
[resistance]
arcane=130
arcane=100
blade=120
cold=40
impact=70
[/resistance]
movement=2
experience=50
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