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TSG S4: gameplay update
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nemaara authored and Pentarctagon committed Dec 15, 2018
1 parent 456e3a3 commit ca7df68
Showing 1 changed file with 44 additions and 29 deletions.
73 changes: 44 additions & 29 deletions data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg
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{SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}

map_data="{campaigns/The_South_Guard/maps/04_Vale_of_Tears.map}"

{campaigns/The_South_Guard/utils/sg_deaths.cfg}

{DEFAULT_SCHEDULE}

{TURNS 40 32 28}
{TURNS 32 28 24}
victory_when_enemies_defeated=no

{TSG_BIGMAP {JOURNEY_04_NEW} }
Expand All @@ -34,26 +35,12 @@
controller=human
{CUSTOM_SG_FLAG}

{GOLD 150 125 80}
{GOLD 120 110 100}

canrecruit=yes
recruit=Bowman, Spearman, Cavalryman

[village]
x,y=3,10
[/village]

[village]
x,y=4,13
[/village]

[village]
x,y=8,15
[/village]
[/side]

{STARTING_VILLAGES 1 5}

# The Undead Hordes

[side]
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advances_to=Necromancer
#endif
#ifdef HARD
type=Necromancer
type=Dark Sorcerer
advances_to=Necromancer
#endif
id="Mal A'kai"
name= _ "Mal A’kai"
facing=sw

{GOLD 70 90 120}
{GOLD 70 85 100}

team_name=undead
user_team_name=_"Undead"
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{STARTING_VILLAGES 2 14}

# do this here since these circles overlap, we want side 2 to have most of the villages and side 1 to have fewer
{STARTING_VILLAGES 1 5}

# The Bandit Army

[side]
Expand All @@ -117,7 +108,7 @@
name= _ "Jera Ilras"
facing=sw

{GOLD 30 40 80}
{GOLD 40 55 70}

team_name=undead
user_team_name=_"Bandits"
Expand All @@ -140,7 +131,7 @@
value=2
[/goal]
[avoid]
x,y=27-35,29-35
x,y=21-29,25-32
[/avoid]
[/ai]
#ifdef EASY
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message= _ "This is the Vale of Blossoming Trees. Our great sages come here to find peace and enlightenment. Some other elves also live nearby — mostly artisans inspired by the tranquility of this valley."
[/message]

{HIGHLIGHT_IMAGE 31 32 items/gohere.png ()}
{HIGHLIGHT_IMAGE 25 28 items/gohere.png ()}

[message]
speaker=Sir Gerrick
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[message]
speaker=Ethiliel
message= _ "You shall not die in vain! My bodyguard will avenge you!"
message= _ "You shall not die in vain! My bodyguards will avenge you!"
[/message]

[fire_event]
Expand All @@ -428,12 +419,12 @@

[message]
speaker=Sir Gerrick
message= _ "You have a bodyguard?!"
message= _ "You have bodyguards?!"
[/message]

[message]
speaker=Deoran
message= _ "You have a bodyguard?!"
message= _ "You have bodyguards?!"
[/message]

#ifdef EASY
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[/if]
[/event]

# Ethieliel arrives at Mebrin’s village
# Ethiliel arrives at Mebrin’s village

[event]
name=moveto
[filter]
id=Ethiliel
x,y=31,32
x,y=25,28
[/filter]

[remove_item]
x,y=31,32
x,y=25,28
[/remove_item]

[message]
Expand Down Expand Up @@ -682,7 +673,7 @@

[message]
speaker=Deoran
message= _ "... Ethiliel? I know you must be distraught, but-"
message= _ "... Ethiliel? I know you must be distraught, but"
[/message]

[message]
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[/if]
[/event]

[event]
name=time over

[unit]
type=Necromancer
side=2
x,y=24,28
canrecruit=yes
id=Necro
animate=yes
facing=nw
[/unit]
{GENERIC_UNIT 2 (Revenant) 26 27}
{GENERIC_UNIT 2 (Deathblade) 25 29}
[message]
speaker=Necro
message= _ "So the elves finally come to defend their valley. Pity, they showed up a little late. We will stop them here and prevent them from reclaiming the knowledge that was once theirs!"
[/message]
[message]
speaker=Deoran
message= _ "They have reached Mebrin's village before us! We have no hope of obtaining his aid now..."
[/message]
[/event]

[event]
name=victory

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[then]
[message]
speaker=Ethiliel
message= _ "Come, my bodyguard! We must make haste to follow this trail and find Mebrin."
message= _ "Come, my bodyguards! We must make haste to follow this trail and find Mebrin."
[/message]

[fire_event]
Expand Down

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