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updated Japanese translation
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ivanovic committed Aug 29, 2015
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2 changes: 1 addition & 1 deletion changelog
Expand Up @@ -6,7 +6,7 @@ Version 1.12.4+dev:
* Fixed carryover bugs in scenarios 5-12.
(units misssing fron carryover, units appering twice on map...)
* Language and i18n:
* Updated translations: French, Latvian
* Updated translations: French, Japanese, Latvian
* Multiplayer:
* Era names no longer support formatting markup in the game setup screen.
* Made MP lobby filter option filter on eras and mods too (bug #22987).
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11 changes: 11 additions & 0 deletions data/core/about.cfg
Expand Up @@ -2372,6 +2372,11 @@
[entry]
name = "clearpotion"
[/entry]
[entry]
name = "Hironori Fujimoto(RatArmy)"
email = "broadbarredfirefish_AT_gmail.com"
comment = "translation maintainer"
[/entry]
[entry]
name = "IWAI, Masaharu (iwaim)"
email = "iwaim.sub_AT_gmail.com"
Expand All @@ -2398,6 +2403,9 @@
name = "Shoot MORII (pastak)"
email = "pasta0915[at]gmail.com"
[/entry]
[entry]
name = "OOTA, Masato(oo)"
[/entry]
[entry]
name = "Q"
[/entry]
Expand All @@ -2423,6 +2431,9 @@
[entry]
name = "Takanobu Hirai"
[/entry]
[entry]
name = "tamanegi"
[/entry]
[entry]
name = "yma"
email = "yma9yma_AT_gmail.com"
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2 changes: 1 addition & 1 deletion players_changelog
Expand Up @@ -4,7 +4,7 @@ changelog: https://github.com/wesnoth/wesnoth/blob/1.12/changelog

Version 1.12.4+dev:
* Language and i18n:
* Updated translations: French, Latvian.
* Updated translations: French, Japanese, Latvian.

* User interface:
* Force uniform font rendering settings across X11 and Apple OS X, avoiding
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46 changes: 22 additions & 24 deletions po/wesnoth-ai/ja.po
@@ -1,69 +1,70 @@
# #-#-#-#-# wesnoth-ai.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Japanese translations for PACKAGE package.
# Copyright (C) 2013 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2013.
# #-#-#-#-# wesnoth-ai.cpp.pot (Battle for Wesnoth 1.12.4) #-#-#-#-#
# Japanese translations for Battle for Wesnoth package.
# Copyright (C) YEAR Wesnoth development team
# This file is distributed under the same license as the Battle for Wenoth package.
#
# Translators:
# Automatically generated, 2013
# RatArmy <broadbarredfirefish@gmail.com>, 2015
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Project-Id-Version: Battle for Wesnoth 1.12.4\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2014-10-11 10:43+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"POT-Creation-Date: 2015-06-12 18:03-0300\n"
"PO-Revision-Date: 2015-08-16 21:41+0000\n"
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>\n"
"Language-Team: Japanese (Japan) (http://www.transifex.com/wesnoth-jp/"
"wesnoth112/language/ja_JP/)\n"
"Language: ja\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-ai.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-ai.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#. [ai]: id=ai_default_rca
#: data/ai/ais/ai_default_rca.cfg:5
msgid "Multiplayer_AI^Default AI (RCA)"
msgstr ""
msgstr "Default AI (RCA)"

#. [ai]: id=ai_default_rca_strong
#: data/ai/ais/ai_default_rca_strong.cfg:5
msgid "Multiplayer_AI^Strong AI (RCA)"
msgstr ""
msgstr "Strong AI (RCA)"

#. [ai]: id=experimental_ai
#: data/ai/ais/ai_generic_rush.cfg:5
msgid "Multiplayer_AI^Experimental AI"
msgstr ""
msgstr "Experimental AI"

#. [ai]: id=ai_old_recruitment
#: data/ai/dev/ai_old_recruitment.cfg:5
msgid "Multiplayer_AI^Dev AI: Default + Old Recruitment"
msgstr ""
msgstr "Dev AI: Default + Old Recruitment"

#. [ai]: id=ai_akihara
#: data/ai/dev/akihara_recruitment.cfg:6
msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (C++ Akihara)"
msgstr ""
msgstr "Dev AI: Default + Experimental Recruitment (C++ Akihara)"

#. [ai]: id=formula_ai # id is needed to uniquely identify a MP AI, it is not needed in the scenario AI
#: data/ai/dev/formula_ai.cfg:4
msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (Formula AI)"
msgstr ""
msgstr "Dev AI: Default + Experimental Recruitment (Formula AI)"

#. [ai]: id=default_ai_poisoning
#: data/ai/dev/formula_ai_poisoning.cfg:5
msgid "Multiplayer_AI^Dev AI: Default + Poisoning (Formula AI)"
msgstr ""
msgstr "Dev AI: Default + Poisoning (Formula AI)"

#. [ai]: id=ai_idle
#: data/ai/dev/idle_ai.cfg:4
msgid "Multiplayer_AI^Dev AI: Idle AI"
msgstr ""
msgstr "Dev AI: Idle AI"

#. [ai]: id=testing_ai_recruitment
#: data/ai/dev/testing_recruiting.cfg:5
msgid "Multiplayer_AI^Dev AI: Default + Experimental Recruitment (C++)"
msgstr ""
msgstr "Dev AI: Default + Experimental Recruitment (C++)"

#. [test]: id=The_Elves_Besieged
#: data/ai/micro_ais/scenarios/The_Elves_Besieged.cfg:5
Expand Down Expand Up @@ -2675,6 +2676,3 @@ msgstr ""
#: data/ai/scenarios/scenario-test_move_to_targets.cfg:60
msgid "Idle AI"
msgstr ""

#~ msgid "End scenario"
#~ msgstr "シナリオ終了"

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