Skip to content

Commit

Permalink
wmlindent pass on data/
Browse files Browse the repository at this point in the history
data/test/ excluded for now.
  • Loading branch information
irydacea committed Jul 3, 2014
1 parent b79e531 commit cc6766d
Show file tree
Hide file tree
Showing 2 changed files with 34 additions and 35 deletions.
66 changes: 33 additions & 33 deletions data/_main.cfg
Expand Up @@ -2,13 +2,13 @@

# title screen and no_gui mode do not need terrain_graphics
#ifdef TITLE_SCREEN
#define NO_TERRAIN_GFX
#enddef
#define NO_TERRAIN_GFX
#enddef
#endif

#ifdef NO_GUI
#define NO_TERRAIN_GFX
#enddef
#define NO_TERRAIN_GFX
#enddef
#endif

{english.cfg}
Expand All @@ -18,7 +18,7 @@
{core/}

#ifdef MULTIPLAYER
{multiplayer/}
{multiplayer/}
#endif

{campaigns/}
Expand All @@ -34,27 +34,27 @@
[/ais]

#ifdef EDITOR
[textdomain]
name="wesnoth-editor"
[/textdomain]
[textdomain]
name="wesnoth-editor"
[/textdomain]
#endif

#ifdef TEST
{scenario-test.cfg}
{scenario-formula.cfg}
{scenario-formula-recruitment.cfg}
{scenario-poisoning.cfg}
{scenario-leaders.cfg}
{scenario-movethrough.cfg}
{ai/scenarios/scenario-AI_Arena_small.cfg}
{ai/scenarios/scenario-test_move_to_targets.cfg}
{ai/scenarios/scenario-lua-ai.cfg}
{ai/scenarios/scenario-no_engine.cfg}
{ai/micro_ais/scenarios/}
#define DONT_RELOAD_CORE
#enddef

{test/}
{scenario-test.cfg}
{scenario-formula.cfg}
{scenario-formula-recruitment.cfg}
{scenario-poisoning.cfg}
{scenario-leaders.cfg}
{scenario-movethrough.cfg}
{ai/scenarios/scenario-AI_Arena_small.cfg}
{ai/scenarios/scenario-test_move_to_targets.cfg}
{ai/scenarios/scenario-lua-ai.cfg}
{ai/scenarios/scenario-no_engine.cfg}
{ai/micro_ais/scenarios/}
#define DONT_RELOAD_CORE
#enddef

{test/}
#endif

[textdomain]
Expand Down Expand Up @@ -82,9 +82,9 @@
[/textdomain]

#ifndef NO_TERRAIN_GFX
# Include the terrain-graphics definitions after the campaigns so campaign specific
# terrains work properly.
{core/terrain-graphics.cfg}
# Include the terrain-graphics definitions after the campaigns so campaign specific
# terrains work properly.
{core/terrain-graphics.cfg}
#endif

[binary_path]
Expand All @@ -100,13 +100,13 @@
[/textdomain]

#ifdef TUTORIAL
[binary_path]
path=data/campaigns/tutorial
[/binary_path]
[binary_path]
path=data/campaigns/tutorial
[/binary_path]

[+units]
{campaigns/tutorial/units}
[/units]
[+units]
{campaigns/tutorial/units}
[/units]

{campaigns/tutorial/scenarios}
{campaigns/tutorial/scenarios}
#endif
3 changes: 1 addition & 2 deletions data/cores.cfg
Expand Up @@ -25,7 +25,7 @@ One Multiplayer Campaign with 14 Scenarios,
path="/"
[/core]

# test cores
# test cores
[core]
id=broken
name= _ "The Broken One"
Expand All @@ -38,4 +38,3 @@ is a test core for the fallback solution.
" + _"(No gameplay, expected to fail during loading.)"
path="evil/broken/path"
[/core]

0 comments on commit cc6766d

Please sign in to comment.