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Fix road patchiness, missing keeps, and boring tunnels
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CelticMinstrel committed Aug 26, 2017
1 parent 0891c24 commit cd91afe
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Showing 2 changed files with 64 additions and 12 deletions.
6 changes: 4 additions & 2 deletions data/lua/cave_map_generator.lua
Expand Up @@ -178,12 +178,14 @@ function callbacks.generate_map(params)
local prev_x, prev_y
for x,y in locs_set:stable_iter() do
local r = 1000
local ter_to_place
if v.data.place_villages then r = random(1000) end
if r <= params.village_density then
place_road(x, y, prev_x, prev_y, v.roads, params.terrain_village)
ter_to_place = v.data.terrain_village or params.terrain_village
else
place_road(x, y, prev_x, prev_y, v.roads, v.data.terrain_clear)
ter_to_place = v.data.terrain_clear or params.terrain_clear
end
place_road(x, y, prev_x, prev_y, v.roads, ter_to_place)
prev_x, prev_y = x, y
end
end
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70 changes: 60 additions & 10 deletions data/multiplayer/scenarios/Random_Scenario_Cave.cfg
@@ -1,42 +1,92 @@
#textdomain wesnoth-multiplayer

#define CLEAR_TERRAINS
Rb,Rb,Rb,Rb,Rb,Rb,Rb,Rb^Uf,Rb^Ii,Sm,Sm,Uue,Rb^Fetd,Rb^Fdw#enddef

#define ROAD_COSTS
[road_cost]
terrain=Rb
cost=1
cost=2
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Rb^Uf
cost=5
cost=20
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Rb^Fdw
cost=5
cost=20
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Uue
cost=3
cost=10
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Rb^Ii
cost=1
cost=2
convert_to=Ur^Ii
[/road_cost]
[road_cost]
terrain=Uue
cost=10
cost=50
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Sm
cost=75
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Rb^Fetd
cost=75
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Rb^Fdw
cost=75
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Wwg
cost=50
cost=100
convert_to_bridge=Wwg^Bw|,Wwg^Bw/,Wwg^Bw\
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Ur
cost=2
convert_to=Ur
[/road_cost]
[road_cost]
terrain=Ur^Ii
cost=2
convert_to=Ur^Ii
[/road_cost]
[road_cost]
terrain=Rb^Vu
cost=5
convert_to=Ur^Vu
[/road_cost]
[road_cost]
terrain=Rb^Vud
cost=5
convert_to=Ur^Vud
[/road_cost]
[road_cost]
terrain=Uue^Vud
cost=55
convert_to=Ur^Vud
[/road_cost]
# We don't want to carve a new tunnel now,
# so give walls a ridiculously high cost.
[road_cost]
terrain=Xue
cost=1000
convert_to=Uue
[/road_cost]
#enddef

#define PLAYER_CHAMBER NUMBER X Y
Expand All @@ -62,7 +112,7 @@
laziness=2
jagged=3
width=3
terrain_clear=Rb
terrain_clear={CLEAR_TERRAINS}
place_villages=yes
[/passage]
[passage]
Expand Down Expand Up @@ -93,10 +143,10 @@
{DEFAULT_MUSIC_PLAYLIST}
{DEFAULT_SCHEDULE}
[/scenario]
terrain_clear=Rb,Rb,Rb,Rb,Rb,Rb,Rb,Rb^Uf,Rb^Ii,Sm,Sm,Uue,Rb^Fetd,Rb^Fdw
terrain_clear={CLEAR_TERRAINS}
terrain_wall=Xue
terrain_castle=Co
terrain_keep=Co
terrain_keep=Ko
terrain_village=Rb^Vu,Rb^Vu,Rb^Vu,Rb^Vu,Rb^Vu,Rb^Vud,Rb^Vud,Uue^Vud

map_width=40
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