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SotA: Cleanup and bugfixes for mainlining
- Fix missing custom menu items The right-click menu items, "Hide/Show Sails and Rigging," were missing from the two scenarios that have a ship. - Fix sails and rigging don't stay hidden If you hide the sails and rigging in the first scenario with a ship, they should still be hidden in the next scenario. - Add wooden table background to bigmap - Fix comment that referred to something that existed in an older version. - Fix an incorrectly scaled image There is a message that says "You can now recruit skeletons and skeleton archers!", and the image shown with it only showed half of the skeleton because of scaling issues. - Reformatting and improvements to objectives - Made the objectives for all scenarios match the mainline style better. - Move some adverbs in objective notes - Change narration of recruit ability into objectives note - Rewrite "sighted" events to work better There were two "sighted" events that were written from side 1's point of view even though they were meant to apply to side 2. That was much simpler, but it meant that hidden units like shadows could trigger the events, which they shouldn't have been able to do. The events have been rewritten in a way that takes hidden units into account. There was also a dwarf who used to vanish into the shroud and return with gold. He didn't actually pick anything up though, because the player couldn't see what he was doing anyway. With these changes, a shadow could be in a position to watch him, so he does actually unlock a gate and pick up a chest now. - Remove skeleton from the opening Skeletons are useless in this scenario, and one of the leaders can do what the skeleton used to.
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