Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
TSG S2: avoid the possibility of the AI neutralizing villages...
...which it neither burns or captures. The AI has two sides which are presented as one to the player. It's not the best approach, because it is possible that the player realizes it looking at the side informations, e.g. how many units the enemy side has listed there. This commit unifies both sides, while still keeping the units from formerly side 3 being unable to burn villages, but, as now being in a side with a leader, they can capture them. An advantage of having two sides was, that the units could have different AI settings, and that the leaderless side was not interrested in villages. The AI settings will be adressed in a seperate commit. (bug #3032) [ci skip]
- Loading branch information
Showing
1 changed file
with
26 additions
and
26 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters