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Multiple fixes to the changelog to make it look good on Steam
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irydacea committed Sep 17, 2018
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81 changes: 41 additions & 40 deletions changelog.md
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## Version 1.14.5
### AI
* Fixed crash in AI code when a side has multiple leaders.
* Fix AI ignoring teleport locations when moving leader to leader goals.
* Fast Micro AI: Fix bug crashing the AI when units with chance-to-hit
specials without id are on map.
### Campaigns
* Heir to the Throne:
* S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459)
* S6: Change the trigger for spawning undead reinforcements (issue #3459)
* S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473)
* S6: Allow canceling an attack when a move+attack spawns enemy units (issue #3459).
* S6: Change the trigger for spawning undead reinforcements (issue #3459).
* S17: Add dialog explaining the lava game mechanic and an easter egg (issue #3473).
* Liberty:
* S3: Add story and war drums music
* S3: Add story and war drums music.
* Northern Rebirth:
* S12: empty sides are hidden
* S12: empty sides are hidden.
* S13: allied leaders whose death causes defeat won't leave their keep and
the lich brothers and Krash got more gold
the lich brothers and Krash got more gold.
* Sceptre of Fire:
* S4: a cave entrance has been added.
* S5: Gryphon Riders are now available starting form S5 (formerly S3).
* S7: it's now impossible to kill all pursuers.
* Secrets of the Ancients:
* Fix dialog said by wrong unit & revert previous fix (issue #3294)
* Fix dialog said by wrong unit & revert previous fix (issue #3294).
* The Hammer of Thursagan:
* S10: Fix objectives requiring too much of the player
* S10: Fix objectives requiring too much of the player.
* The South Guard:
* S2: the case where Deoran is not sent to the Citadel is handled better.
* S2: enemy units will no longer neutralize villages instead of capturing or burning them.
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* New graphics for Eloh.
### Multiplayer
* A New Land: Fixed village gold being 1 instead of 2.
* Fixed Random Start Time not working (issue #3515).
* Fixed a possible crash when leaving a game as an observer (issue #3017).
* Fixed Start Game locked when other players abort the faction/leader selection
dialog (issue #3452).
* Fixed Skip Replay when joining MP campaigns.
* Fixed OOS errors when undoing after ally chat.
* Fixed game freezing upon droiding with Delayed Shroud Updates (issue #3453).
* Fixed require_scenario and require_era attributes.
### Language and i18n
* Updated translations: British English, Chinese (Traditional), Czech, French,
German, Hungarian, Italian, Japanese, Scottish Gaelic, Ukrainian
German, Hungarian, Italian, Japanese, Scottish Gaelic, Ukrainian.
### User Interface
* On laptop computers we now show how much battery you have left
* MacOS: Fixed moving the mouse with a touchpad also scrolling GUI dialogs
* MacOS: Add build number to OS version report
* Fix layout of Preferences window with some localizations (such as Czech)
* Load Game now shows the chosen difficulty with the same name that you originally selected
* Load Game now shows the modifications enabled in the selected savegame (issue #3495)
* Force leader sprites larger than 72x72 to be downscaled in Load Game (issue #3474)
* Add left padding to dialog messages shown with a portrait on the right (issue #1938)
* Addon Manager uses clearer terms for sort order
* Fix reversed sort order by unit level in Unit List and Recall List
* On laptop computers we now show how much battery you have left.
* MacOS: Fixed moving the mouse with a touchpad also scrolling GUI dialogs.
* MacOS: Add build number to OS version report.
* Fix layout of Preferences window with some localizations (such as Czech).
* Load Game now shows the chosen difficulty with the same name that you originally selected.
* Load Game now shows the modifications enabled in the selected savegame (issue #3495).
* Force leader sprites larger than 72x72 to be downscaled in Load Game (issue #3474).
* Add left padding to dialog messages shown with a portrait on the right (issue #1938).
* Addon Manager uses clearer terms for sort order.
* Fix reversed sort order by unit level in Unit List and Recall Unit.
* Fixed crash in Recall Unit when no units match the filter (issue #3475).
### WML engine
* Fixed [animate_unit] and [heal_unit] preventing unit halo from disappearing if the unit
dies later (issue #3509)
dies later (issue #3509).
### Miscellaneous and bug fixes
* Fix some minor problems with the macOS package
* Fixed crash when trying to attack with a unit without usable weapons (issue #3424)
* Fast Micro AI: Fix bug crashing the AI when units with chance-to-hit
specials without id are on map
* Fix some minor problems with the macOS package.
* Fixed crash when trying to attack with a unit without usable weapons (issue #3424).
* Fixed the debug mode Create Unit dialog crashing when changing the gender
of the previous selection after causing the list to come up empty using
the filter box.
* Allow searching by race and internal unit type id with the Create Unit
filter box as well.
* wmlxgettext is now included in release packages, so a separate download is no longer required to use it with GUI.pyw.
* Fixed possible crash when leaving a game as an observer #3017
* Fixed require_scenario and require_era attributes.
* Fixed skip replay when joining mp campaigns.
* Fixed oos errors when undoing after ally chat.
* Fixed crash whe pressing Reset replay. #3439
* Fixed 'start game' locked when other players abort flg dialog. #3452
* Fixed game freezes on droiding when using dsu. #3453
* Fixed crash when pressing Reset replay (issue #3439).
* Fixed editor cannot add starting location for > 9 players.
* Fixed crash in ai code when a side has multiple leaders.
* Fixed random start time not working. #3515
* Fixed crash in lua tstring comparision. #3541
* Fixed objectives at scenario start use old/cached values of conditions/variables (issue #3544)
* Show an error message when trying to open the lua console not in debug mode
* On enemy side's turn, don't scroll to that side's leader if it's invisible
* Fixed crash in recall list when no units matched the filter (issue #3475)
* Fixed :droid ignore its second argument
* Fixed :droid giving no feedback when successful
* Fixed crash in Lua tstring comparision (issue #3541).
* Fixed objectives at scenario start using old/cached values of conditions/variables (issue #3544).
* Show an error message when trying to open the Lua console while not in debug mode.
* On enemy side's turn, don't scroll to that side's leader if it's invisible.
* Fixed :droid ignoring its second argument.
* Fixed :droid giving no feedback when successful.

## Version 1.14.4
### Security Fixes
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