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Avoid event taking away a village just captured by the player.
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Resolves #6187.

(cherry picked from commit 2bba4a4)
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Wedge009 committed Oct 14, 2021
1 parent 485b98e commit da5e23e
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2 changes: 2 additions & 0 deletions changelog.md
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### Campaigns
* Sceptre of Fire
* S06: Fix some WML variable handling causing autodefeat in S06 or rune-equip bugs in a later scenario (issue #6146)
* Under the Burning Suns
* S05: Avoid village just taken by the player being re-assigned to the enemy (issue #6187)
### Editor
### Multiplayer
### Lua API
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[capture_village]
x,y=26,28
side=3
# This village is closest to the cavern entrance and could be captured by the player as the event is triggered
[not]
owner_side=1
[/not]
[/capture_village]

# dwarf 1 (side4)
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