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remove unnecessary includes from registry.cpp
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cbeck88 committed Jun 25, 2014
1 parent 8cee306 commit da72803
Showing 1 changed file with 28 additions and 15 deletions.
43 changes: 28 additions & 15 deletions src/ai/registry.cpp
Expand Up @@ -17,25 +17,38 @@
* @file
*/

#include "composite/ai.hpp"
#include "composite/aspect.hpp"
#include "composite/engine_default.hpp"
#include "composite/engine_fai.hpp"
#include "composite/engine_lua.hpp"
#include "composite/goal.hpp"
#include "default/ai.hpp"
#include "formula/ai.hpp"
#include "registry.hpp"
#include "testing/aspect_attacks.hpp"
#include "testing/ca.hpp"
#include "global.hpp"

#include "../config.hpp" // for config, operator<<
#include "../terrain_filter.hpp" // for terrain_filter
#include "ai/composite/engine.hpp" // for register_engine_factory
#include "ai/composite/stage.hpp" // for ministage, idle_stage, etc
#include "ai/composite/rca.hpp"
#include "ai/game_info.hpp" // for attacks_vector
#include "ai/interface.hpp" // for register_ai_factory
#include "akihara/recruitment.hpp" // for recruitment
#include "composite/ai.hpp" // for ai_composite
#include "composite/aspect.hpp" // for composite_aspect, etc
#include "composite/engine_default.hpp" // for engine_cpp
#include "composite/engine_fai.hpp" // for engine_fai
#include "composite/engine_lua.hpp" // for engine_lua
#include "composite/goal.hpp" // for register_goal_factory, etc
#include "default/ai.hpp"
#include "lua/unit_advancements_aspect.hpp"
#include "recruitment/recruitment.hpp" // for recruitment
#include "testing/aspect_attacks.hpp" // for aspect_attacks
#include "testing/ca.hpp" // for leader_shares_keep_phase, etc
#include "testing/ca_global_fallback.hpp" // for global_fallback_phase
#include "testing/ca_testing_move_to_targets.hpp"
#include "testing/ca_testing_recruitment.hpp"
#include "testing/ca_global_fallback.hpp"
#include "testing/stage_fallback.hpp" // for fallback_to_other_ai
#include "testing/stage_rca.hpp"
#include "testing/stage_fallback.hpp"
#include "akihara/recruitment.hpp"
#include "lua/unit_advancements_aspect.hpp"
#include "recruitment/recruitment.hpp"

#include <boost/shared_ptr.hpp> // for shared_ptr, etc
#include <string> // for string
#include <vector> // for vector


namespace ai {
// =======================================================================
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