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So, this inspired me to do cooljeanius/Son_Of_The_Black_Eye_Easy_Edition@69da735, which in turn caused cooljeanius/Son_Of_The_Black_Eye_Easy_Edition#9... could I get some feedback on that?
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Is there an intention of changing the declared difficulty level of Son of the Black Eye from "Expert" Level to "Hard" or "Intermediate"?
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Nope, but I might bring the values back closer to the original.
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Regarding S13 The Dwarvish Stand, I just played it two days ago on the hardest difficulty, 1.14.17. Here's the replay.
I feel like it was the easiest scenario in the campaign so far, sans the first scenario. I did not savescum. I finished by Turn 18 and bring 90 gold to the next scenario. I didn't use up all my gold for recruiting units. As for the recalls and recruits, I recalled one slayer and one crossbowman and one pillager, and all my recruits were troll whelps plus one assassin.
And now, the enemy's gold has been reduced by almost half and allies gold increased a bit, making what I found to be one of the easiest scenarios probably even easier by a large margin. Check out my replay and see if you agree with my argument that the scenario was easy enough before the changes in this commit.
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Alright, any other scenarios? I'll put this one back closer to the original.
One thing to note is that the AI seems to be slightly harder on 1.15 so part of the balance changes are to compensate for that.
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It was just Dwarvish Stand which quickly stood out (for me at least) while I was reading this commit. Im currently on S15 Civil War in the campaign. I might have new feedback after wrapping up the last scenarios. However, it wont be properly calibrated feedback since im not encountering the new AI. This commit makes a lot more sense after learning that we are compensating for a harder AI. I'm excited to hear what the community feedback on campaign balance will be once the next stable version drops with the better AI.
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It was just Dwarvish Stand which quickly stood out (for me at least) while I was reading this commit. Im currently on S15 Civil War in the campaign. I might have new feedback after wrapping up the last scenarios. However, it wont be properly calibrated feedback since im not encountering the new AI. This commit makes a lot more sense after learning that we are compensating for a harder AI. I'm excited to hear what the community feedback on campaign balance will be once the next stable version drops with the better AI.
I added a few events to compensate for it becoming easier by making it harder again here: cooljeanius/Son_Of_The_Black_Eye_Easy_Edition@04b8c4e
Why change the unit type here? Is there some sort of lore reason, or is it just for difficulty purposes?