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Units - New Poacher & Trapper (ranged) Sprites/Animations (#4878)
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these are the ranged attack/defense animation form jetrels new poacher sprite
* new poacher animation
* new trapper animation
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ghype committed May 24, 2020
1 parent 2e6a043 commit dfefa05
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Showing 29 changed files with 22 additions and 25 deletions.
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Binary file modified data/core/images/units/human-outlaws/trapper.png
14 changes: 7 additions & 7 deletions data/core/units/humans/Woodsman_Poacher.cfg
Expand Up @@ -19,8 +19,8 @@
Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
#Poachers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-defend.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher.png" {SOUND_LIST:HUMAN_HIT} ranged }
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-dagger.png" "units/human-outlaws/poacher-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/poacher-bow-defend.png" "units/human-outlaws/poacher-bow-attack1.png" {SOUND_LIST:HUMAN_HIT} ranged }
[movement_costs]
swamp_water=2
[/movement_costs]
Expand Down Expand Up @@ -55,13 +55,13 @@ Because of their experience, these hunters are unusually capable at night, and i
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-400
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
start_time=-550
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -150}
[frame]
image="units/human-outlaws/poacher-attack[1~3].png:[150*2,100]"
image="units/human-outlaws/poacher-bow-attack[1~7].png:[50*4,200,50,100]"
[/frame]
[frame]
image="units/human-outlaws/poacher.png:100"
image="units/human-outlaws/poacher-bow-attack1.png:50"
[/frame]
[/attack_anim]
[attack_anim]
Expand All @@ -74,7 +74,7 @@ Because of their experience, these hunters are unusually capable at night, and i
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150}
[frame]
image="units/human-outlaws/poacher-attack.png:200"
image="units/human-outlaws/poacher-dagger.png:200"
[/frame]
[frame]
image="units/human-outlaws/poacher-dagger.png:100"
Expand Down
33 changes: 15 additions & 18 deletions data/core/units/humans/Woodsman_Trapper.cfg
Expand Up @@ -19,21 +19,15 @@
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
#Trappers are better than normal units at woods and swamps
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-defend.png" "units/human-outlaws/trapper-dagger.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} ranged }
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper.png" "units/human-outlaws/trapper.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/trapper-bow-defend.png" "units/human-outlaws/trapper-bow-attack1.png" {SOUND_LIST:HUMAN_HIT} ranged }
[movement_costs]
swamp_water=2
[/movement_costs]
[defense]
forest=40
swamp_water=50
[/defense]
[death]
start_time=0
[frame]
image="units/human-outlaws/trapper-die-[1~8].png:100"
[/frame]
[/death]
[attack]
name=dagger
description=_"dagger"
Expand Down Expand Up @@ -61,13 +55,16 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
start_time=-400
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -400}
start_time=-550
{SOUND:HIT_AND_MISS bow.ogg bow-miss.ogg -150}
[frame]
image="units/human-outlaws/trapper-bow-attack[1~7].png:[50*4,200,50,100]"
[/frame]
[frame]
image="units/human-outlaws/trapper-attack[1~3].png:[150*2,100]"
image="units/human-outlaws/trapper-bow-attack1.png:50"
[/frame]
[frame]
image="units/human-outlaws/trapper.png:100"
image="units/human-outlaws/trapper-bow.png:50"
[/frame]
[/attack_anim]
[attack_anim]
Expand All @@ -76,14 +73,14 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
[/filter_attack]
start_time=-200
[frame]
image="units/human-outlaws/trapper-dagger.png:50"
image="units/human-outlaws/trapper.png:50"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150}
[frame]
image="units/human-outlaws/trapper-attack-melee-2.png:250"
image="units/human-outlaws/trapper.png:250"
[/frame]
[frame]
image="units/human-outlaws/trapper-dagger.png:50"
image="units/human-outlaws/trapper.png:50"
[/frame]
[/attack_anim]
[attack_anim]
Expand All @@ -92,14 +89,14 @@ Their skill at hunting is very useful in combat, and also leaves them unusually
[/filter_attack]
start_time=-200
[frame]
image="units/human-outlaws/trapper-dagger.png:50"
image="units/human-outlaws/trapper.png:50"
[/frame]
{SOUND:HIT_AND_MISS dagger-swish.wav {SOUND_LIST:MISS} -150}
[frame]
image="units/human-outlaws/trapper-attack-melee.png:250"
image="units/human-outlaws/trapper.png:250"
[/frame]
[frame]
image="units/human-outlaws/trapper-dagger.png:50"
image="units/human-outlaws/trapper.png:50"
[/frame]
[/attack_anim]
[/unit_type]

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