Skip to content

Commit

Permalink
Balance changes (#4834)
Browse files Browse the repository at this point in the history
    * Dragonguard HP increased from 59 to 63
    * Bone Shooter HP increased from 40 to 42
    * Banebow HP increased from 50 to 52
  • Loading branch information
Hejnewar committed Apr 5, 2020
1 parent c16f504 commit e082070
Show file tree
Hide file tree
Showing 8 changed files with 22 additions and 16 deletions.
3 changes: 3 additions & 0 deletions changelog.md
Expand Up @@ -11,6 +11,9 @@
* Updated translations: Chinese (Traditional), Portuguese (Brazil), Swedish
### Units
* New Dunefolk skirmisher branch (Falconer)
* Dragonguard HP increased from 59 to 63
* Bone Shooter HP increased from 40 to 42
* Banebow HP increased from 50 to 52

## Version 1.15.3
### AI
Expand Down
4 changes: 2 additions & 2 deletions data/core/macros/abilities.cfg
Expand Up @@ -114,10 +114,10 @@ This ability will not cure an affected unit of poison, however, only delay its e
# clause.
[chance_to_hit] # this is a weapon special, but as of 1.15.0, it is possible to use it this way in [abilities]
id=diversion
sub=15
sub=20
name= _ "diversion"
female_name= _ "female^diversion"
description= _ "The opposing unit is distracted with too many points of focus, and is much more likely to miss by 15%"
description= _ "If there is an enemy of the target on the opposite side of the target while attacking it, this unit diverts the target's attention and reduces it's chance to hit by 20%."
description_inactive= _ "This is inactive for now."
affect_self=no
affect_allies=no
Expand Down
8 changes: 4 additions & 4 deletions data/core/units/dunefolk/Falconer.cfg
Expand Up @@ -15,7 +15,7 @@ units/dunefolk/skirmisher/#enddef
race=dunefolk
gender=female
image="{PATH_TEMP}falconer.png"
hitpoints=36
hitpoints=38
movement_type=duneelusivefoot
movement=6
vision=8
Expand Down Expand Up @@ -141,7 +141,7 @@ The falcon also plays a role in combat, as the falconer can either direct it dir
description= _ "short sword"
type=blade
range=melee
damage=5
damage=6
number=4
icon=attacks/sword-human-short.png
[/attack]
Expand All @@ -153,8 +153,8 @@ The falcon also plays a role in combat, as the falconer can either direct it dir
description= _ "falcon"
type=blade
range=ranged
damage=10
number=2
damage=5
number=3
icon=attacks/claws.png
[/attack]

Expand Down
15 changes: 9 additions & 6 deletions data/core/units/dunefolk/Sky_Hunter.cfg
Expand Up @@ -14,9 +14,9 @@ units/dunefolk/skirmisher/#enddef
race=dunefolk
gender=female
image="{PATH_TEMP}sky_hunter.png"
hitpoints=52
hitpoints=48
movement_type=duneelusivefoot
movement=6
movement=7
vision=10
# This makes sense "physically", but might need adjustment for gameplay
[vision_costs]
Expand All @@ -32,7 +32,7 @@ units/dunefolk/skirmisher/#enddef
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=45
cost=47
usage=mixed fighter
description= _ "Handling birds of prey for use in a military role is something that takes great skill and training on the part of the handler, if not the bird. Dune Sky Hunters are the elite of the Falconers, and have moved beyong the smaller, more common falcon, and now work with a type of large eagle usually called a desert eagle, but often mistaken for a young Roc. In the wild, the eagles often feed on larger prey such as wolves, small horses, and, it is said, naughty young children.
Expand Down Expand Up @@ -141,7 +141,7 @@ Being larger and faster, the eagle can deliver a more powerful strike than the f
description= _ "short sword"
type=blade
range=melee
damage=6
damage=7
number=4
icon=attacks/sword-human-short.png
[/attack]
Expand All @@ -153,9 +153,12 @@ Being larger and faster, the eagle can deliver a more powerful strike than the f
description= _ "eagle"
type=blade
range=ranged
damage=17
number=2
damage=6
number=4
icon=attacks/claws.png
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
[/attack]

[attack_anim]
Expand Down
2 changes: 1 addition & 1 deletion data/core/units/dwarves/Dragonguard.cfg
Expand Up @@ -6,7 +6,7 @@
race=dwarf
image="units/dwarves/dragonguard/dragonguard.png"
profile="portraits/dwarves/dragonguard.png"
hitpoints=59
hitpoints=63
movement_type=dwarvishfoot
movement=4
experience=150
Expand Down
2 changes: 1 addition & 1 deletion data/core/units/undead/Skele_Banebow.cfg
Expand Up @@ -6,7 +6,7 @@
race=undead
image="units/undead-skeletal/banebow.png"
profile=portraits/undead/banebow.png
hitpoints=50
hitpoints=52
movement_type=undeadfoot
movement=5
experience=150
Expand Down
2 changes: 1 addition & 1 deletion data/core/units/undead/Skele_Bone_Shooter.cfg
Expand Up @@ -5,7 +5,7 @@
race=undead
image="units/undead-skeletal/bone-shooter.png"
profile=portraits/undead/bone-shooter.png
hitpoints=40
hitpoints=42
movement_type=undeadfoot
movement=5
experience=80
Expand Down
2 changes: 1 addition & 1 deletion data/multiplayer/factions/dunefolk-aoh.cfg
Expand Up @@ -6,7 +6,7 @@
type=random
leader=Dune Blademaster,Dune Spearmaster,Dune Warmaster,Dune Wayfarer,Dune Luminary,Dune Firetrooper
random_leader=Dune Blademaster,Dune Spearmaster,Dune Warmaster,Dune Wayfarer,Dune Luminary,Dune Firetrooper
recruit=Dune Rover,Dune Soldier,Dune Rider,Dune Herbalist,Dune Burner,Dune Swordsman,Dune Captain,Dune Spearguard,Dune Apothecary,Dune Skirmisher,Dune Strider,Dune Explorer,Dune Sunderer,Dune Raider,Dune Horse Archer,Dune Scorcher,Dune Alchemist,Naga Dirkfang,Naga Ophidian,Naga Ringcaster
recruit=Dune Rover,Dune Soldier,Dune Rider,Dune Herbalist,Dune Burner,Dune Swordsman,Dune Captain,Dune Spearguard,Dune Apothecary,Dune Skirmisher,Dune Strider,Dune Falconer,Dune Explorer,Dune Sunderer,Dune Raider,Dune Horse Archer,Dune Scorcher,Dune Alchemist,Naga Dirkfang,Naga Ophidian,Naga Ringcaster
terrain_liked=Ss, Hh, Ha, Ww
# wmllint: markcheck off
description="<img>src='portraits/dunefolk/herbalist.png~BG()' align='middle'</img>
Expand Down

0 comments on commit e082070

Please sign in to comment.