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in fcn expand_mp_events, also collect addon_ids, for mp_settings
At the same time that we expand multiplayer events, by looking up the tags of the given ids from the game config, we also note their addon_id field if present and write this list to the mp_settings, which will become an attribute of the [multiplayer] tag for the scenario. When the scenario is hosted, this will tell other clients what addons they can download to be able to play.
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