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NR S5: use terrain gates instead of images and overlays
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nemaara committed Mar 7, 2019
1 parent 290f717 commit e466493
Showing 1 changed file with 1 addition and 12 deletions.
13 changes: 1 addition & 12 deletions data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg
Expand Up @@ -253,11 +253,6 @@
{PLACE_IMAGE scenery/dwarven-doors-closed.png 9 4}
{PLACE_IMAGE scenery/dwarven-doors-closed.png 34 28}

# Gates to Malifor's study
{PLACE_IMAGE scenery/gate-rusty-sw.png 23 9}
{PLACE_IMAGE scenery/gate-rusty-sw.png 24 9}
{PLACE_IMAGE scenery/gate-rusty-sw.png 25 10}

# Prisoners
{PLACE_PRISONER_IMAGE units/human-magi/white-mage.png 8 32}
{PLACE_PRISONER_IMAGE units/human-magi/white-mage+female.png 5 29}
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[/variable]
[/filter_condition]

# TODO: gates?
[message]
speaker=unit
message= _ "It looks like this is it. Here is the door to Malifor’s study. Are we all ready for this?"
Expand All @@ -2289,15 +2283,10 @@
name=gate-fall.ogg
[/sound]

[remove_item]
x=23,24,25
y=9,9,10
[/remove_item]

[terrain]
x=23,24,25
y=9,9,10
terrain="^" # Intentional, to remove the overlay
terrain="^Pr\o"
layer=overlay
[/terrain]

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