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Add :terrain to changelog
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jostephd committed Oct 10, 2019
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attributes should now by default changed via [effect].
* New tag [modify_unit_type] that goes into [campaign]/[era]/[modification] and can change some
unit type properties like advancement and recruit costs.
* New debug command :terrain for changing the terrain of the selected hex (PR#4405)
### Miscellaneous and bug fixes
* Fixed :droid's arguments not all being optional (Issue#4308)
* Ported the "expand-terrain-macros", "wmlflip", "wmlparser", "umc-dev/build/update_version",
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