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Dune Apothecary: add description
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nemaara committed Aug 1, 2019
1 parent f7beb86 commit e6813b9
Showing 1 changed file with 1 addition and 3 deletions.
4 changes: 1 addition & 3 deletions data/core/units/dunefolk/Apothecary.cfg
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advances_to=Dune Luminary
cost=33
usage=fighter
description= _ "Problems: Current Apothecary says [Hardened by years of travels, many are able to treat themselves.] This sentence could be now applied in a way on the Lv1 Herbalist since they too can heal themselves. Considerable to just simple move this line from Lv2 Apothecary to Lv1 Herbalist.
Some men excel at medicine the way others do at strength of arms, and the Apothecaries are those whose knowledge is without peer outside of the Dunefolk. Their remedies can not only heal wounds but remove infection and poison as well, often to the disbelief of the injured. Hardened by years of travels, many are able to treat themselves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_EXTRA_HEAL}+{SPECIAL_NOTES_REGENERATES}
description= _ "Even in the absence of battle, infection and injury are common plights in the harsh desert sands. Dunefolk healers, in particular, require vast knowledge of herbs and medicine in comparison with healers of other races; the lack of magic combined with the meager plantlife in the desert results in great difficulty in treating the plethora of ailments and poisons that plague the dune peoples. Apothecaries are typically more knowledgeable and well-traveled compared to their less experienced brethren, but the title is usually applied to those who undertake the complex task of tending to valuable medicinal plants. The Dunefolk have no means of healing without the necessary materials, and thus Apothecaries possess a special role in supporting the remedial arts of their kind."+{SPECIAL_NOTES}+{SPECIAL_NOTES_EXTRA_HEAL}+{SPECIAL_NOTES_REGENERATES}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/dunefolk/apothecary.png" "units/dunefolk/apothecary.png" {SOUND_LIST:HUMAN_HIT} }

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