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Replaced feathered beach wave masks with hard-edged ones
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This both improves performance slightly and eliminates glitches resulting from the feathered masks overlapping.
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ln-zookeeper committed Feb 22, 2016
1 parent 67cf95a commit e85d504
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Showing 31 changed files with 4 additions and 18 deletions.
Binary file added data/core/images/terrain/masks/7hex-bl-br.png
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Binary file added data/core/images/terrain/masks/7hex-bl-l.png
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Binary file added data/core/images/terrain/masks/7hex-bl.png
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Binary file added data/core/images/terrain/masks/7hex-br-bl.png
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Binary file added data/core/images/terrain/masks/7hex-br-r.png
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Binary file added data/core/images/terrain/masks/7hex-br.png
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Binary file added data/core/images/terrain/masks/7hex-l-bl.png
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Binary file added data/core/images/terrain/masks/7hex-l-tl.png
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Binary file added data/core/images/terrain/masks/7hex-l.png
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Binary file added data/core/images/terrain/masks/7hex-r-br.png
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Binary file added data/core/images/terrain/masks/7hex-r-tr.png
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Binary file added data/core/images/terrain/masks/7hex-r.png
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Binary file added data/core/images/terrain/masks/7hex-tl-l.png
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Binary file added data/core/images/terrain/masks/7hex-tl-tr.png
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Binary file added data/core/images/terrain/masks/7hex-tl.png
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Binary file added data/core/images/terrain/masks/7hex-tr-r.png
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Binary file added data/core/images/terrain/masks/7hex-tr-tl.png
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Binary file added data/core/images/terrain/masks/7hex-tr.png
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Binary file removed data/core/images/terrain/water/waves-mask-bl-br.png
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22 changes: 4 additions & 18 deletions data/core/terrain-graphics/new-macros.cfg
Expand Up @@ -771,14 +771,7 @@
rotations=tr,r,br,bl,l,tl

[image]
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
random_start=no
layer={LAYER}
center=90,144
base=90,144
[/image]
[image]
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R1.png):200
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
random_start=no
layer={LAYER}
center=90,144
Expand Down Expand Up @@ -809,7 +802,7 @@
rotations=tr,r,br,bl,l,tl

[image]
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
name={IMAGESTEM}-convex-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R5.png):200
random_start=no
layer={LAYER}
center=90,144
Expand Down Expand Up @@ -841,14 +834,7 @@
rotations=tr,r,br,bl,l,tl

[image]
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
random_start=no
layer={LAYER}
center=90,144
base=90,144
[/image]
[image]
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R1.png):200
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0.png):200
random_start=no
layer={LAYER}
center=90,144
Expand Down Expand Up @@ -879,7 +865,7 @@
rotations=tr,r,br,bl,l,tl

[image]
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/{IMAGESTEM}-mask-@R0-@R5.png):200
name={IMAGESTEM}-concave-A[01~13].png~MASK(terrain/masks/7hex-@R0-@R5.png):200
random_start=no
layer={LAYER}
center=90,144
Expand Down

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