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UtBS S6a: increase difficulty
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nemaara committed Jul 15, 2020
1 parent 0e57873 commit e8866f8
Showing 1 changed file with 19 additions and 9 deletions.
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{SCENARIO_MUSIC "the_deep_path.ogg"}

next_scenario=07a_Dealing_with_Dwarves
{TURNS 66 62 60}
{TURNS 60 58 56}
victory_when_enemies_defeated=no

{UNDERGROUND}
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id=Kaleh
type=Quenoth Youth
canrecruit=yes
gold=200
{INCOME 5 3 1}
{GOLD 200 170 140}
{INCOME 4 2 0}
controller=human
shroud=yes
fog=no
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[set_variable]
name=heat_damage
value={ON_DIFFICULTY 2 3 4}
value={ON_DIFFICULTY 2 4 6}
[/set_variable]

# create AI=guardian units. They can't move unless an enemy
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[modify_side]
side=3
{INCOME 10 12 14}
{INCOME 9 13 17}
{GOLD 75 100 125}
[/modify_side]

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[modify_side]
side=4
{INCOME 2 4 6}
{GOLD 120 140 160}
{INCOME 10 15 20}
{GOLD 100 140 180}
[/modify_side]

#capture troll chieftan's villages
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#endif

#ifdef HARD
{UNIT 4 (Walking Corpse) 42 21 (variation=troll)}
{UNIT 4 (Walking Corpse) 43 26 (variation=troll)}
{UNIT 4 (Soulless) 42 21 (variation=troll)}
{UNIT 4 (Soulless) 43 26 (variation=troll)}
#endif
[modify_unit]
[filter]
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description={UNDEAD_TROLL_DESCRIPTION}
[/modify_unit]

[gold]
amount={ON_DIFFICULTY 80 120 160}
side=4
[/gold]
[/event]

[event]
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{WEAPON_SPECIAL_POISON}
[/set_specials]
[/effect]
[effect]
apply_to=attack
range=melee
increase_damage=2
[/effect]
[/object]
[/command]
[/option]
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