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support [time_area] with no specific time schedule
now the c++ code does no longer add a dummy time when there are no times defines for an [time_area]. this is in particular useful when one wants to define areas in the map editor that is then used ingame for example in filters. We should consider renamaing [time_area] to just [area] [time_area]s that don't define their own times schedule are now ignored during tod calculation.
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