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DM: rebalance pass
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nemaara committed Feb 21, 2021
1 parent 3226147 commit ed1ad24
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Showing 19 changed files with 76 additions and 70 deletions.
Expand Up @@ -31,7 +31,6 @@
{METHOR}
x,y=21,16
[/unit]
# 100 is the default when left unspecified:
{GOLD 120 110 100}
[/side]
[event]
Expand All @@ -44,7 +43,7 @@
side=2
controller=ai
recruit=Wolf Rider,Orcish Grunt
{GOLD 70 150 200}
{GOLD 120 160 200}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
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Expand Up @@ -27,7 +27,6 @@
[leader]
{YOUNG_DELFADOR}
[/leader]
# 100 is the default when left unspecified:
{GOLD 120 110 100}
[/side]
{STARTING_VILLAGES 1 {ON_DIFFICULTY 12 11 10}}
Expand All @@ -40,7 +39,7 @@
#else
recruit=Orcish Grunt,Troll Whelp,Wolf Rider
#endif
{GOLD 150 200 250}
{GOLD 150 180 210}
{INCOME 0 1 2}
team_name=enemies
user_team_name= _ "Pillagers"
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5 changes: 2 additions & 3 deletions data/campaigns/Delfadors_Memoirs/scenarios/04_Leollyn.cfg
Expand Up @@ -27,8 +27,7 @@
[leader]
{YOUNG_DELFADOR}
[/leader]
# 100 is the default when left unspecified:
{GOLD 120 110 100}
{GOLD 150 125 100}
[/side]
[event]
name=prestart
Expand Down Expand Up @@ -58,7 +57,7 @@
side=2
controller=ai
recruit=Wolf Rider, Orcish Assassin, Orcish Archer
{GOLD 150 225 300}
{GOLD 150 200 250}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
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Expand Up @@ -32,8 +32,7 @@
{LIONEL}
placement=leader
[/unit]
# 100 is the default when left unspecified:
{GOLD 120 110 100}
{GOLD 150 125 100}
[/side]
[event]
name=prestart
Expand All @@ -45,7 +44,7 @@
side=2
controller=ai
recruit=Thief,Poacher,Thug
{GOLD 50 100 150}
{GOLD 80 100 120}
team_name=enemies
user_team_name= _ "Bandits"
{FLAG_VARIANT6 ragged}
Expand All @@ -65,7 +64,7 @@
side=3
controller=ai
recruit=Footpad,Poacher,Thug
{GOLD 50 100 150}
{GOLD 80 100 120}
team_name=enemies
user_team_name= _ "Bandits"
{FLAG_VARIANT6 ragged}
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Expand Up @@ -46,6 +46,7 @@
{LIONEL}
placement=leader
[/unit]
{GOLD 120 110 100}
[/side]

[side]
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Expand Up @@ -32,6 +32,7 @@
{LIONEL}
placement=leader
[/unit]
{GOLD 150 125 100}
[/side]
[event]
name=prestart
Expand All @@ -44,7 +45,7 @@
side=2
controller=ai
recruit=Gryphon,Wose,Wose Shaman
{GOLD 200 250 300}
{GOLD 150 200 250}
team_name=enemies
user_team_name= _ "Wose"
[leader]
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Expand Up @@ -32,8 +32,8 @@
side=2
controller=ai
recruit=Skeleton
{GOLD 0 0 15}
{INCOME 0 2 2}
{GOLD 5 10 15}
{INCOME 0 1 2}
team_name=enemies
user_team_name= _ "Undead"
{FLAG_VARIANT undead}
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Expand Up @@ -22,14 +22,15 @@
[leader]
{YOUNG_DELFADOR}
[/leader]
{GOLD 130 115 100}
[/side]
{STARTING_VILLAGES 1 5}

[side]
side=2
controller=ai
recruit=Dark Adept,Thug,Vampire Bat
{GOLD 150 225 300}
{GOLD 160 200 240}
team_name=enemies
user_team_name= _ "Undead"
{FLAG_VARIANT undead}
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3 changes: 2 additions & 1 deletion data/campaigns/Delfadors_Memoirs/scenarios/11_Wasteland.cfg
Expand Up @@ -29,6 +29,7 @@
[leader]
{YOUNG_DELFADOR}
[/leader]
{GOLD 120 110 100}
[/side]
{STARTING_VILLAGES 1 6}

Expand All @@ -55,7 +56,7 @@
controller=ai
hidden=yes
recruit=Elvish Ranger,Elvish Rider
{GOLD 100 100 100}
{GOLD 120 110 100}
team_name=allies
user_team_name= _ "Elves"
{FLAG_VARIANT wood-elvish}
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Expand Up @@ -4,7 +4,7 @@
name= _ "Terror at the Ford of Parthyn"
{MEMOIRS_MAP 12_Terror_at_the_Ford_of_Parthyn.map}
next_scenario=13_The_Return_of_Trouble
{TURNS 36 36 34}
{TURNS 36 35 34}
{DEFAULT_SCHEDULE_DUSK}

{SCENARIO_MUSIC underground.ogg} # No story text, so no intro music
Expand All @@ -20,7 +20,7 @@
side=1
controller=human
recruit={ELVES}
gold=240
{GOLD 250 225 200}
fog=yes
save_id=Player
team_name=allies
Expand Down Expand Up @@ -53,8 +53,8 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman, Goblin Impaler, Direwolf Rider
#endif
{GOLD 250 290 370}
{INCOME 1 2 4}
{GOLD 180 220 260}
{INCOME 3 5 7}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
Expand All @@ -78,8 +78,8 @@
#ifdef HARD
recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Chocobone, Dark Adept, Spectre, Nightgaunt
#endif
{GOLD 250 290 390}
{INCOME 1 2 4}
{GOLD 200 250 300}
{INCOME 3 5 7}
team_name=enemies
user_team_name= _ "Undead"
{FLAG_VARIANT undead}
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Expand Up @@ -4,8 +4,7 @@
name= _ "The Return of Trouble"
{MEMOIRS_MAP 13_The_Return_of_Trouble.map}
next_scenario=14_Shadows_in_the_Dark
# I think this was backwards originally; this is a "defeat all enemies" map, not a defensive map:
{TURNS 30 27 24}
{TURNS 28 26 24}
{DEFAULT_SCHEDULE}
disallow_recall=yes

Expand Down Expand Up @@ -35,8 +34,8 @@
side=1
controller=human
# recruit handled in {KALENZ_TAKES_CONTROL}
{GOLD 350 320 380}
{INCOME 5 3 1}
{GOLD 300 275 250}
{INCOME 2 1 0}
save_id=Player
team_name=allies
user_team_name= _ "Elves"
Expand Down Expand Up @@ -69,8 +68,8 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 140 220 300}
{INCOME 2 7 12}
{GOLD 120 160 200}
{INCOME 2 4 6}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
Expand Down Expand Up @@ -104,8 +103,8 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 220 300 380}
{INCOME 2 7 12}
{GOLD 160 200 240}
{INCOME 3 6 9}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
Expand Down Expand Up @@ -139,8 +138,8 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 220 300 380}
{INCOME 2 7 12}
{GOLD 160 200 240}
{INCOME 3 6 9}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
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14 changes: 8 additions & 6 deletions data/campaigns/Delfadors_Memoirs/scenarios/14_Shadows.cfg
Expand Up @@ -4,7 +4,7 @@
name= _ "Shadows in the Dark"
{MEMOIRS_MAP 14_Shadows_in_the_Dark.map}
next_scenario=15_Save_the_King
{TURNS 32 28 24}
{TURNS 28 26 24}
{DEFAULT_SCHEDULE}

{INTRO_AND_SCENARIO_MUSIC the_deep_path.ogg underground.ogg}
Expand Down Expand Up @@ -38,14 +38,15 @@
{CHANTAL}
placement=leader
[/unit]
{GOLD 210 180 150}
[/side]

[side]
side=2
controller=ai
recruit=Skeleton,Skeleton Archer
{GOLD 120 170 180}
{INCOME 0 2 2}
{GOLD 120 150 180}
{INCOME 0 1 2}
team_name=enemies
user_team_name= _ "Undead"
{FLAG_VARIANT undead}
Expand All @@ -71,7 +72,8 @@
side=3
controller=ai
recruit=Vampire Bat,Dark Adept,Walking Corpse,Ghost,Soulless
{GOLD 120 200 250}
{GOLD 120 150 180}
{INCOME 0 1 2}
team_name=enemies
user_team_name= _ "Undead"
{FLAG_VARIANT undead}
Expand All @@ -98,8 +100,8 @@
#ifdef HARD
recruit=Skeleton, Skeleton Archer, Revenant, Draug, Banebow, Bone Shooter, Deathblade, Ghost, Wraith, Shadow, Nightgaunt, Chocobone, Dark Adept, Spectre, Blood Bat, Vampire Bat
#endif
{GOLD 50 90 170}
{INCOME 1 2 4}
{GOLD 120 140 160}
{INCOME 1 2 3}
team_name=enemies
user_team_name= _ "Undead"
{FLAG_VARIANT undead}
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16 changes: 9 additions & 7 deletions data/campaigns/Delfadors_Memoirs/scenarios/15_Save_the_King.cfg
Expand Up @@ -4,7 +4,7 @@
name= _ "Save the King"
{MEMOIRS_MAP 15_Save_the_King.map}
next_scenario=16_Dark_Sky_Over_Weldyn
{TURNS 35 30 25}
{TURNS 33 30 27}
{DEFAULT_SCHEDULE}

{INTRO_AND_SCENARIO_MUSIC loyalists.ogg vengeful.ogg}
Expand All @@ -29,7 +29,7 @@
side=1
controller=human
recruit={ELVES}
{GOLD 200 150 100}
{GOLD 175 150 125}
save_id=Player
team_name=allies
user_team_name= _ "Loyalists"
Expand All @@ -52,7 +52,7 @@
side=2
controller=ai
recruit=Heavy Infantryman, Spearman, Bowman, Cavalryman, Horseman, Mage, Royal Guard, Shock Trooper, Swordsman
{GOLD 300 450 600}
{GOLD 600 500 400}
{INCOME 0 0 0}
team_name=allies
user_team_name= _ "Loyalists"
Expand Down Expand Up @@ -91,7 +91,7 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 150 260 330}
{GOLD 180 240 300}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
Expand All @@ -114,7 +114,8 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 150 250 300}
{GOLD 80 120 160}
{INCOME 4 6 8}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
Expand All @@ -138,7 +139,8 @@
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer, Goblin Spearman
#endif
{GOLD 150 250 300}
{GOLD 80 120 160}
{INCOME 4 6 8}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
Expand All @@ -162,7 +164,7 @@
#ifdef HARD
recruit=Troll Whelp,Troll,Troll Warrior,Troll Rocklobber
#endif
{GOLD 150 250 300}
{GOLD 120 180 240}
team_name=enemies
user_team_name= _ "Pillagers"
{FLAG_VARIANT6 ragged}
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5 changes: 3 additions & 2 deletions data/campaigns/Delfadors_Memoirs/scenarios/17_A_New_Ally.cfg
Expand Up @@ -39,6 +39,7 @@
[leader]
{YOUNG_DELFADOR}
[/leader]
{GOLD 160 140 120}
[/side]
[event]
name=prestart
Expand All @@ -50,8 +51,8 @@
side=2
controller=ai
recruit={DWARVES}
{GOLD 150 130 100}
income=8
{GOLD 160 140 120}
{INCOME 8 6 4}
team_name=allies
user_team_name= _ "Dwarves"
{FLAG_VARIANT knalgan}
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Expand Up @@ -247,7 +247,7 @@
[modify_side]
side=4
hidden=no
{INCOME 6 18 30}
{INCOME 12 18 24}
[/modify_side]
[message]
speaker=Iliah-Malal
Expand All @@ -264,7 +264,7 @@
[/event]

[event]
name={ON_DIFFICULTY (turn 11) (turn 10) (turn 9)}
name={ON_DIFFICULTY (turn 16) (turn 14) (turn 12)}
[fire_event]
name=iliah-malal
[/fire_event]
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