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mp create engine uses Team + # syntax when use_map_settings=false
The old behavior was that when use_map_settings=false, every side would have team=# for some number. This causes problems because config might secretly decide that that is an int, and cause string comparisons to fail. Whether or not that is a bug is a separate issue, it seems clearly desirable for sides to always have a team name of the form "Team #", to side-step the potential problems. This fixes up problems which appeared after 4d73031 852b698
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