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UtBS S1: increase scenario difficulty
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nemaara committed Mar 21, 2020
1 parent 8c2f49e commit f2221b4
Showing 1 changed file with 13 additions and 15 deletions.
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name= _ "The Morning After"
{UTBS_MAP 01_The_Morning_After.map}
next_scenario=02_Across_the_Harsh_Sands
{TURNS 34 32 29}
{TURNS 36 34 32}

# Since the scenario can't end until all the elves are rescued we
# can't allow it to end with the death of the necromancer
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# $rescued_elves, $seen_mudcrawler

# North-West mudcrawler/villager encounter
# Elvish fighter and 2 archers fighting
# Easy: 1 giant mudcrawler, 3 small mudcrawlers
# Medium: 2 giant mudcrawlers, 2 small mudcrawlers
# Hard: 3 giant mudcrawlers, 1 small mudcrawler
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[/event]

# South-West mudcrawler/villager encounter
# Elvish archer and 2 hunters fighting
# Easy: 1 giant mudcrawler, 3 small mudcrawlers
# Medium: 2 giant mudcrawlers, 2 small mudcrawlers
# Hard: 3 giant mudcrawlers, 1 small mudcrawler
# Easy: 2 giant mudcrawler, 2 small mudcrawlers
# Medium: 3 giant mudcrawlers, 1 small mudcrawlers
# Hard: 4 giant mudcrawlers

# Second mudcrawler encounter event trigger
[event]
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#endif

{NOTRAIT_UNIT 2 "Giant Mudcrawler" 19 34}
{NOTRAIT_UNIT 2 "Small Mudcrawler" 15 36}
{NOTRAIT_UNIT 2 "Giant Mudcrawler" 15 36}
#ifdef HARD
{NOTRAIT_UNIT 2 "Giant Mudcrawler" 18 35}
#else
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[/event]

# Training ground encounter
# Easy: 2 giant mudcrawler, 3 small mudcrawlers
# Medium: 3 giant mudcrawlers, 2 small mudcrawlers
# Hard: 4 giant mudcrawlers, 1 small mudcrawlers
# Easy: 3 giant mudcrawler, 2 small mudcrawlers
# Medium: 4 giant mudcrawlers, 1 small mudcrawlers
# Hard: 5 giant mudcrawlers

# Third mudcrawler encounter event trigger
[event]
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role="Rocky Horror"
generate_name,random_traits,random_gender=yes,no,yes
)}
{UNIT 2 "Small Mudcrawler" 28 35 (
{UNIT 2 "Giant Mudcrawler" 28 35 (
role="Rocky Horror"
generate_name,random_traits,random_gender=yes,no,yes
)}
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[/effect]
[effect]
apply_to=hitpoints
increase_total={ON_DIFFICULTY -30 -27 -20}
increase_total={ON_DIFFICULTY -30 -24 -18}
[/effect]
#ifndef HARD
[effect]
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[modify_side]
side=3
{GOLD 150 175 200}
{INCOME 12 15 20}
{GOLD 150 200 250}
{INCOME 12 16 20}
[/modify_side]

[remove_shroud]
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{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 18 4 "Shea" ( _ "Shea")}
#endif
{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 19 3 "Narn" ( _ "Narn")}
#ifndef HARD
#ifdef EASY
{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 17 4 "Jokli" ( _ "Jokli")}
#endif
{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 18 3 "Lyer" ( _ "Lyer")}
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