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DiD: Fix issues found by the schema validator
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With this, DiD is now clean of schema errors
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CelticMinstrel committed Apr 12, 2018
1 parent 9cc6631 commit f430f05
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Showing 7 changed files with 59 additions and 61 deletions.
Expand Up @@ -62,9 +62,9 @@
facing=nw

# Starting units for Malin
{LOYAL_UNIT () (Spearman) 30 11}
{LOYAL_UNIT () (Bowman) 31 12}
{LOYAL_UNIT () (Spearman) 31 13}
{LOYAL_UNIT 1 (Spearman) 30 11}
{LOYAL_UNIT 1 (Bowman) 31 12}
{LOYAL_UNIT 1 (Spearman) 31 13}
[/side]
# wmllint: validate-on

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facing=ne

# Starting units for Drogan
{LOYAL_UNIT () (Spearman) 5 17}
{LOYAL_UNIT () (Swordsman) 6 17}
{LOYAL_UNIT () (Spearman) 6 18}
{LOYAL_UNIT 3 (Spearman) 5 17}
{LOYAL_UNIT 3 (Swordsman) 6 17}
{LOYAL_UNIT 3 (Spearman) 6 18}

[ai]
village_value=0
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facing=nw

# Dwarf watchman
{NAMED_LOYAL_UNIT () (Dwarvish Guardsman) 14 12 Watchman ( _ "Watchman")}
{NAMED_LOYAL_UNIT 2 (Dwarvish Guardsman) 14 12 Watchman ( _ "Watchman")}

[ai]
aggression=0.6
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Expand Up @@ -94,9 +94,9 @@
facing=se

# Drogan has some guards at the river fort
{NAMED_LOYAL_UNIT () (Spearman) 30 11 () ( _ "River fort guard")}
{NAMED_LOYAL_UNIT () (Bowman) 31 12 () ( _ "River fort guard")}
{NAMED_LOYAL_UNIT () (Spearman) 31 13 () ( _ "River fort guard")}
{NAMED_LOYAL_UNIT 3 (Spearman) 30 11 () ( _ "River fort guard")}
{NAMED_LOYAL_UNIT 3 (Bowman) 31 12 () ( _ "River fort guard")}
{NAMED_LOYAL_UNIT 3 (Spearman) 31 13 () ( _ "River fort guard")}

[ai]
aggression=0.2
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52 changes: 26 additions & 26 deletions data/campaigns/Descent_Into_Darkness/scenarios/07_A_Small_Favor.cfg
Expand Up @@ -162,41 +162,41 @@
facing=se

# Place city guards
{NAMED_LOYAL_UNIT () Spearman 11 3 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Spearman 17 6 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Spearman 23 9 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Spearman 25 14 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Spearman 13 23 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Spearman 7 23 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Spearman 4 18 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Spearman 2 14 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Spearman 16 28 () ( _ "Night Watchman")} {GUARDIAN}

{NAMED_LOYAL_UNIT () Pikeman 20 22 () ( _ "Gate Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Pikeman 24 20 () ( _ "Gate Guard")} {GUARDIAN}

{NAMED_LOYAL_UNIT () (Heavy Infantryman) 19 22 () ( _ "Gate Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT () (Heavy Infantryman) 24 19 () ( _ "Gate Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Spearman 11 3 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Spearman 17 6 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Spearman 23 9 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Spearman 25 14 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Spearman 13 23 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Spearman 7 23 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Spearman 4 18 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Spearman 2 14 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Spearman 16 28 () ( _ "Night Watchman")} {GUARDIAN}

{NAMED_LOYAL_UNIT 2 Pikeman 20 22 () ( _ "Gate Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Pikeman 24 20 () ( _ "Gate Guard")} {GUARDIAN}

{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 19 22 () ( _ "Gate Guard")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 24 19 () ( _ "Gate Guard")} {GUARDIAN}

# More guards, depending on the difficulty
#ifdef EASY
{NAMED_LOYAL_UNIT () Mage 7 9 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Mage 8 7 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () Sergeant 21 15 () ( _ "Head Trainer")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Mage 7 9 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Mage 8 7 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 Sergeant 21 15 () ( _ "Head Trainer")} {GUARDIAN}
#endif

#ifdef NORMAL
{NAMED_LOYAL_UNIT () (Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () (Spearman) 12 7 () ( _ "Townperson")} {GUARDIAN}
{NAMED_LOYAL_UNIT () (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Spearman) 12 7 () ( _ "Townperson")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
#endif

#ifdef HARD
{NAMED_LOYAL_UNIT () (Silver Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () (Pikeman) 12 7 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT () (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Silver Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Pikeman) 12 7 () ( _ "Night Watchman")} {GUARDIAN}
{NAMED_LOYAL_UNIT 2 (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
#endif

[ai]
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Expand Up @@ -45,17 +45,17 @@
hidden=yes

# Mages in rooms
{NAMED_NOTRAIT_UNIT () Mage 16 15 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT () Mage 18 15 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT () Mage 22 13 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT () Mage 24 12 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT () Mage 27 10 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT () Mage 29 10 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT 2 Mage 16 15 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT 2 Mage 18 15 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT 2 Mage 22 13 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT 2 Mage 24 12 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT 2 Mage 27 10 () ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT 2 Mage 29 10 () ( _ "Guardian")} {GUARDIAN}

# Mages in great hall
{NAMED_NOTRAIT_UNIT () (Silver Mage) 13 8 ("") ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT () (Red Mage) 14 9 ("") ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT () (White Mage) 16 8 ("") ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT 2 (Silver Mage) 13 8 ("") ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT 2 (Red Mage) 14 9 ("") ( _ "Guardian")} {GUARDIAN}
{NAMED_NOTRAIT_UNIT 2 (White Mage) 16 8 ("") ( _ "Guardian")} {GUARDIAN}

[ai]
village_value=0
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hidden=yes
shroud=yes
share_maps=no
facing=nw

[ai]
village_value=0
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Expand Up @@ -55,7 +55,6 @@
no_leader=yes

{FLAG_VARIANT undead}
facing=ne

[ai]
village_value=0.2
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Expand Up @@ -197,20 +197,20 @@
shroud=yes

# Generic Monsters
{GENERIC_UNIT () (Giant Rat) 14 29} {GUARDIAN}
{GENERIC_UNIT () (Giant Rat) 21 28} {GUARDIAN}
{GENERIC_UNIT () (Giant Rat) 24 34} {GUARDIAN}
{GENERIC_UNIT () (Giant Rat) 18 18} {GUARDIAN}
{GENERIC_UNIT () (Giant Rat) 22 5} {GUARDIAN}
{GENERIC_UNIT () (Vampire Bat) 29 26} {GUARDIAN}
{GENERIC_UNIT () (Vampire Bat) 26 31} {GUARDIAN}
{GENERIC_UNIT () (Vampire Bat) 19 32} {GUARDIAN}
{GENERIC_UNIT () (Vampire Bat) 19 23} {GUARDIAN}
{GENERIC_UNIT () (Vampire Bat) 18 13} {GUARDIAN}
{GENERIC_UNIT () (Vampire Bat) 18 34} {GUARDIAN}
{GENERIC_UNIT () (Giant Spider) 7 12} {GUARDIAN}
{GENERIC_UNIT () (Giant Spider) 8 13} {GUARDIAN}
{GENERIC_UNIT () (Giant Spider) 6 15} {GUARDIAN}
{GENERIC_UNIT 5 (Giant Rat) 14 29} {GUARDIAN}
{GENERIC_UNIT 5 (Giant Rat) 21 28} {GUARDIAN}
{GENERIC_UNIT 5 (Giant Rat) 24 34} {GUARDIAN}
{GENERIC_UNIT 5 (Giant Rat) 18 18} {GUARDIAN}
{GENERIC_UNIT 5 (Giant Rat) 22 5} {GUARDIAN}
{GENERIC_UNIT 5 (Vampire Bat) 29 26} {GUARDIAN}
{GENERIC_UNIT 5 (Vampire Bat) 26 31} {GUARDIAN}
{GENERIC_UNIT 5 (Vampire Bat) 19 32} {GUARDIAN}
{GENERIC_UNIT 5 (Vampire Bat) 19 23} {GUARDIAN}
{GENERIC_UNIT 5 (Vampire Bat) 18 13} {GUARDIAN}
{GENERIC_UNIT 5 (Vampire Bat) 18 34} {GUARDIAN}
{GENERIC_UNIT 5 (Giant Spider) 7 12} {GUARDIAN}
{GENERIC_UNIT 5 (Giant Spider) 8 13} {GUARDIAN}
{GENERIC_UNIT 5 (Giant Spider) 6 15} {GUARDIAN}
[/side]

# The Wose
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