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Merge branch 'eras_sections'
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cbeck88 committed Jul 21, 2014
2 parents 2c4fb67 + c02f167 commit f6d27f3
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27 changes: 21 additions & 6 deletions data/core/help.cfg
@@ -1,7 +1,7 @@
#textdomain wesnoth-help
[help]
[toplevel]
sections=introduction,gameplay,units,abilities_section,traits_section,weapon_specials,factions_section,terrains_section,addons,commands,encyclopedia
sections=introduction,gameplay,units,abilities_section,traits_section,weapon_specials,eras_section,terrains_section,addons,commands,encyclopedia
topics=about,license
[/toplevel]

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[/section]

[section]
id=factions_section
title= _ "Factions"
generator=factions
sort_topics=generated
id=eras_section
title= _ "Eras"
sections_generator=eras
sort_sections=generated
sort_topics=yes
topics=..eras_section
[/section]

[section]
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generator="contents:generated"
[/topic]

[topic]
id=..eras_section
title= _ "Eras"
text=_"A faction is a collection of units and leaders. Factions are assigned to sides in multiplayer games.
" + _"An era is a collection of factions, intended to be played against one another. Besides the mainline eras that come with the game, many user-made factions are available from add-ons.
"
generator="contents:generated"
[/topic]

[topic]
id=..abilities_section
title= _ "Abilities"
Expand Down Expand Up @@ -569,7 +582,9 @@ Single-player campaigns are collections of scenarios that fit together to tell a
For gameplay purposes, various races of creatures in the world cooperate with each other in factions. Factions are grouped in balanced sets with a common theme; for example, the main factions of Wesnoth can be found in the included Default Era.
In <italic>text='Multiplayer'</italic> mode, you can choose an era when creating a new game, and players can pick from the available factions for that era when setting up their sides and teams." + _ "
In <italic>text='Multiplayer'</italic> mode, you can choose an era when creating a new game, and players can pick from the available factions for that era when setting up their sides and teams." + _"
You can see what eras you have loaded in the <ref>text='eras' dst='..eras_section'</ref> of the help." + _ "
<header>text='Multiplayer Modifications'</header>" + _ "
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/drakes-aoh.cfg
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random_leader=Drake Flameheart,Inferno Drake,Drake Enforcer,Drake Warden,Drake Blademaster
recruit=Drake Burner,Fire Drake,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur,Drake Warrior,Drake Flare,Drake Thrasher,Sky Drake,Drake Arbiter,Saurian Ambusher,Saurian Soothsayer,Saurian Oracle
terrain_liked=Hh, Ha, Ds, Ss
description=_"<img>src='portraits/drakes/inferno.png~BG()' align='middle'</img>
The <bold>text='Drakes'</bold> are a faction of dragon-like <ref>text='Drakes' dst='..race_drake'</ref> and their lizard <ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref>text='Default Era' dst='..era_era_default'</ref> faction."
[ai]
recruitment_pattern=fighter,fighter,archer,healer,scout,scout
[/ai]
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/drakes-default.cfg
Expand Up @@ -9,4 +9,7 @@
random_leader=Drake Flare,Fire Drake,Drake Arbiter,Drake Thrasher,Drake Warrior
recruit=Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur
terrain_liked=Hh, Ha, Ds, Ss
description=_"<img>src='portraits/drakes/inferno.png~BG()' align='middle'</img>
The <bold>text='Drakes'</bold> are a faction of dragon-like <ref>text='Drakes' dst='..race_drake'</ref> and their lizard <ref>text='Saurian' dst='..race_lizard'</ref> allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a <ref>text='Default Era' dst='..era_era_default'</ref> faction."
[/multiplayer_side]
3 changes: 3 additions & 0 deletions data/multiplayer/factions/knalgans-aoh.cfg
Expand Up @@ -8,6 +8,9 @@
leader=Dwarvish Lord,Dwarvish Dragonguard,Dwarvish Sentinel,Assassin,Huntsman,Ranger
recruit=Dwarvish Guardsman,Dwarvish Stalwart,Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Ulfserker,Dwarvish Berserker,Dwarvish Thunderer,Dwarvish Thunderguard,Thief,Rogue,Poacher,Trapper,Footpad,Outlaw,Gryphon Rider,Gryphon Master
terrain_liked=Hh, Ha, Mm
description=_"<img>src='portraits/dwarves/ulfserker.png~BG()' align='middle'</img>
The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in."
[ai]
recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
[/ai]
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/knalgans-default.cfg
Expand Up @@ -8,6 +8,9 @@
leader=Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper
recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider
terrain_liked=Hh, Ha, Mm
description=_"<img>src='portraits/dwarves/ulfserker.png~BG()' align='middle'</img>
The <bold>text='Knalgan Alliance'</bold> is a faction of <ref>text='Dwarves' dst='..race_dwarf'</ref> and their outlaw <ref>text='Human' dst='..race_human'</ref> allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in."
[ai]
[aspect]
id=recruitment_pattern
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/loyalists-aoh.cfg
Expand Up @@ -9,6 +9,9 @@
random_leader=General,Royal Guard,Halberdier,Master Bowman,Mage of Light,Arch Mage
recruit=Cavalryman,Dragoon,Horseman,Lancer,Knight,Spearman,Swordsman,Pikeman,Javelineer,Fencer,Duelist,Heavy Infantryman,Shock Trooper,Bowman,Longbowman,Mage,Red Mage,White Mage,Merman Fighter,Merman Warrior,Ogre,Lieutenant
terrain_liked=Gg, Ww, Wo
description=_"<img>src='portraits/humans/general.png~BG()' align='middle'</img>
The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages."
[ai]
recruitment_pattern=fighter,fighter,fighter,archer,mixed fighter,scout
[/ai]
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/loyalists-default.cfg
Expand Up @@ -9,6 +9,9 @@
random_leader=Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,White Mage,Red Mage
recruit=Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter
terrain_liked=Gg, Ww, Wo
description=_"<img>src='portraits/humans/general.png~BG()' align='middle'</img>
The <bold>text='Loyalists'</bold> are a faction of <ref>text='Humans' dst='..race_human'</ref> who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages."
[ai]
recruitment_pattern=fighter,fighter,fighter,archer,mixed fighter,scout
[/ai]
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/northerners-aoh.cfg
Expand Up @@ -9,6 +9,9 @@
random_leader=Orcish Warlord,Troll Warrior,Orcish Slurbow
recruit=Orcish Grunt,Orcish Warrior,Troll Whelp,Troll,Troll Rocklobber,Wolf Rider,Goblin Knight,Goblin Pillager,Orcish Archer,Orcish Crossbowman,Orcish Assassin,Orcish Slayer,Naga Fighter,Naga Warrior,Goblin Spearman,Goblin Impaler,Goblin Rouser
terrain_liked=Hh, Ha, Mm, Ss
description=_"<img>src='portraits/orcs/sovereign.png~BG()' align='middle'</img>
The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='..race_orc'</ref> and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, <ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The Northerners play best by taking advantage of having many low-cost and high HP soldiers."
[ai]
recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
[/ai]
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/northerners-default.cfg
Expand Up @@ -8,6 +8,9 @@
leader=Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer
recruit=Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman
terrain_liked=Hh, Ha, Mm, Ss
description=_"<img>src='portraits/orcs/sovereign.png~BG()' align='middle'</img>
The <bold>text='Northerners'</bold> are a faction of <ref>text='Orcs' dst='..race_orc'</ref> and their allies who live in the north of the Great Continent, thus their name. Northerners consist of the warrior orcs race, the enslaved <ref>text='goblins' dst='..race_goblin'</ref>, <ref>text='trolls' dst='..race_troll'</ref> who are tricked into combat by the orcs, and the serpentine <ref>text='naga' dst='..race_naga'</ref>. The Northerners play best by taking advantage of having many low-cost and high HP soldiers."
[ai]
recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
[/ai]
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/rebels-aoh.cfg
Expand Up @@ -9,6 +9,9 @@
random_leader=Elvish Marshal,Elvish Champion,Elvish Avenger,Elvish Sharpshooter,Mage of Light,Arch Mage,Silver Mage,Elvish Shyde,Elvish Enchantress
recruit=Elvish Fighter,Elvish Hero,Elvish Captain,Elvish Archer,Elvish Marksman,Elvish Ranger,Mage,Red Mage,White Mage,Elvish Shaman,Elvish Druid,Elvish Sorceress,Elvish Scout,Elvish Rider,Wose,Elder Wose,Merman Hunter,Merman Spearman,Merman Netcaster
terrain_liked=Ff, Fa, Ss, Ww
description=_"<img>src='portraits/elves/druid.png~BG()' align='middle'</img>
The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='..race_elf'</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref>text='human' dst='..race_human'</ref> mages, certain <ref>text='merfolk' dst='..race_merman'</ref>, and <ref>text='tree creatures' dst='..race_wose'</ref> called 'Woses.' Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment."
[ai]
recruitment_pattern=fighter,fighter,archer,archer,mixed fighter,healer,scout
[/ai]
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/rebels-default.cfg
Expand Up @@ -9,6 +9,9 @@
random_leader=Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage
recruit=Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter
terrain_liked=Ff, Fa, Ss, Ww
description=_"<img>src='portraits/elves/druid.png~BG()' align='middle'</img>
The <bold>text='Rebels'</bold> are a faction of <ref>text='Elves' dst='..race_elf'</ref> and their various forest-dwelling allies. They get their human name, Rebels, from the time of Heir to the Throne, when they started the rebellion against the evil Queen Asheviere. Elves are a magical race that are masters of the bow and are capable of living many years longer than humans. In harmony with nature, the elves find allies with the <ref>text='human' dst='..race_human'</ref> mages, certain <ref>text='merfolk' dst='..race_merman'</ref>, and <ref>text='tree creatures' dst='..race_wose'</ref> called 'Woses.' Rebels are best played taking advantage of their high forest defense, mastery of ranged attacks, and the elves' neutral alignment."
[ai]
recruitment_pattern=fighter,fighter,archer,archer,mixed fighter,healer,scout
[/ai]
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/undead-aoh.cfg
Expand Up @@ -9,6 +9,9 @@
random_leader=Lich,Necromancer,Draug,Banebow
recruit=Skeleton,Revenant,Deathblade,Skeleton Archer,Bone Shooter,Walking Corpse,Soulless,Ghost,Wraith,Shadow,Vampire Bat,Blood Bat,Ghoul,Necrophage,Dark Adept,Dark Sorcerer
terrain_liked=Ss, Hh, Ha, Ww
description=_"<img>src='portraits/undead/wraith.png~BG()' align='middle'</img>
The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these 'Dark Adepts' are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
[ai]
recruitment_pattern=fighter,fighter,fighter,mixed fighter,archer,scout
[/ai]
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3 changes: 3 additions & 0 deletions data/multiplayer/factions/undead-default.cfg
Expand Up @@ -9,6 +9,9 @@
random_leader=Dark Sorcerer,Revenant,Deathblade,Bone Shooter
recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul
terrain_liked=Ss, Hh, Ha, Ww
description=_"<img>src='portraits/undead/wraith.png~BG()' align='middle'</img>
The <bold>text='Undead'</bold> are a faction of <ref>text='undead' dst='..race_undead'</ref> creatures and <ref>text='human' dst='..race_human'</ref> practitioners of dark arts that usually accompany them. Often, these 'Dark Adepts' are the units that do the most damage for the faction, but they have a major vulnerability - their practicing of this forbidden, evil magic has consumed all their energy and so they have no melee attack at all. The Undead are a very aggressive faction and the most powerful <ref>text='Default Era' dst='..era_era_default'</ref> faction at nighttime."
[ai]
recruitment_pattern=fighter,fighter,archer,fighter,scout,archer
[/ai]
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