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Sync 1.14 changelog sections
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irydacea committed Feb 2, 2020
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* Game bans are now also enforced by username. (PR#4139)
* Usernames on the host's ignore list are automatically banned. (PR#4143)

## Version 1.14.9+dev
## Version 1.14.11+dev

## Version 1.14.11
### Language and i18n
* Updated translations: Czech, German.
### Packaging
* Fixed data/dist information not being found on many platforms other than Windows (only
with the installer-created shortcut), as well as only the very first word being read instead
of the whole line.
* Added support for systemctl reload.
### Miscellaneous and bug fixes
* Silenced spurious warning about conflicting l10n-track files (issue #4716).

## Version 1.14.10
### AI
* Experimental AI:
* Spread poison: bug fix for units ignoring [avoid] tag
* Castle switch: bug fix for units-on-keep check
* Remove village hunt CA
* Add ids for candidate actions
* Fix bug crashing some AIs when units with chance-to-hit specials without id are on map
* Fast Micro AI: fix re-adding default CAs when deleting the MAI
* Bottleneck Defense Micro AI: fix bug of units not participating if too far in front of the bottleneck
* Lua AIs: several other minor behind-the-scenes bug fixes
### Campaigns
* Descent into Darkness:
* S1: reduced difficulty
* Heir to the Throne:
* Modify campaign starting date
* Legend of Wesmere:
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* S7b/S8b: reduce enemy gold values and modify dialogue upon allied unit death
* Tutorial:
* S2: Make the first grunt cross the bridge, otherwise the scenario is too hard
* Under the Burning Suns:
* Sun Singer and Sun Sylph: modify faerie fire colors
### Language and i18n
* Updated translations: Chinese (Simplified), Italian, Korean,
Portuguese (Brazil)
* Updated translations: British English, Chinese (Simplified),
Chinese (Traditional), Czech, Dutch, Esperanto, French, German, Italian,
Korean, Portuguese (Brazil), Russian, Spanish, Turkish
* Fix Rename Unit dialog having untranslated text (issue #4569).
### Lua API
* wesnoth.deprecate_api was fixed to correctly wrap tables with metatables. (Issue#4079)
### Multiplayer
* Auction X: Exclude the center side from "shuffle sides"
* wesnoth.deprecate_api was fixed to correctly wrap tables with metatables (issue #4079).
### Music and sound effects
* Removed accidental silence of two seconds after the first track of each scenario
(issue #4459).
### Units
* Sun Singer and Sun Sylph: modify faerie fire colors
* Add various new death, standing, and idle animations
### User interface
* Draw ellipses during draw/sheath animations. (Issue#1527)
* Fixed some severe game rendering issues with SDL 2.0.10 (issue #4237, issue #4245,
issue #4510).
* Draw ellipses during draw/sheath animations (issue #1527).
* In the combat dialog and elsewhere, clicking the "Profile" button opens
the help on the correct unit variation (e.g., Walking Corpse (Swimmer)).
(Issue#4142)
* Status table: In replays with "View: Full Map", show all sides' gold status (Issue#4410)
* Zooming in doesn't move the center of the viewport when the map is wider/taller
than the available width/height (PR#4442)
* Help pages for unit types show base abilities and AMLA abilities separately. (#2907)
the help on the correct unit variation (e.g., Walking Corpse (Swimmer))
(issue #4142).
* Ensure enough space to display turn numbers in the hundreds.
* The search box in the Campaigns menu now takes campaign abbreviations and descriptions
into account.
* Added the Private Replay checkbox to the Multiplayer Create Game screen. This separates
whether observers are allowed from whether the replay will be publicly available.
* In the recruit dialog and recall dialog, units that are too expensive to recruit/recall
are grayed out (PR #4362, PR #4444, part of issue #1282).
* Reworked styling of progress bars and the network transfer progress dialog.
* Removed "Classic" in-game theme.
* Textboxes now have a hover effect as well as an I-beam cursor.
### Packaging
* The Wesnoth client now looks for the data/dist file when logging into the multiplayer server.
This file should contain one of the following values based on what distribution channel the package is for:
Default, Steam, SourceForge, Flatpak, macOS App Store, Linux repository, iOS, Android, BSD repository
### Miscellaneous and bug fixes
* New help topic outlining common (and less commons) reasons for losing a scenario. (PR#4217)
* Add help text for some debug commands (part of Issue#2500)
* More deprecation warnings logged by default (part of PR#4449)
* New build-dependency: Python3 is required to run the WML unit tests (on non-Windows)
* 80% of WML unit tests now run in a batch using a single instance of Wesnoth (non-Windows only)
* New help topic outlining common (and less common) reasons for losing a scenario (PR #4217).
* Add help text for some debug commands (part of issue #2500).
* Make wmllint recognize `[load_resource]` (issue #4538).
* Make wesnoth_addon_manager not generate packet.dump files any more (issue #4651)

## Version 1.14.9
### AI:
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* Added HighContrast icon variant
### WML engine
* Fixed [music] ms_after= affecting the previous track instead of the intended one
* The message of [print] is now shown centered within the map area
### Miscellaneous and bug fixes
* Update various references of mermen to merfolk or mer
* Adjust several maps to use different castle graphics
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