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Merge pull request #201 from gfgtdf/gamestate_refactor
change savefile format & wesnothd protocoll The main intentions of this patch are: 1) To remove redundant information in savefiles 2) To fix mp/sp bugs: "modification [event]s wont be reaplied if one advances from a mp game (also if it was reloaded from sp that was reloaded in sp)" 3) To fix "start-of-scenario mp saves are broken" 4) Clear up playcampaign.cpp s code This patch changes the wesnothd server protocoll causing incompability with oder version regarding networked mutiplayer. We now use the savefile fomat when sending new games to the server. Also between some commits in this pr some mp related things will not work.
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