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Dune Marauder: fix attack icons and add description
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nemaara committed Aug 3, 2019
1 parent bb4ce16 commit ff105ae
Showing 1 changed file with 6 additions and 8 deletions.
14 changes: 6 additions & 8 deletions data/core/units/dunefolk/Marauder.cfg
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{AMLA_DEFAULT}
cost=52
usage=fighter
description= _ "Problem: no problem really, but the Marauder description should at least consider the changes in the Lv2 Raider.
Those Raiders who prove to be particularly skilled are formed into units of Marauders, which are often used to raid enemy depots and towns for supplies. This greater autonomy often means that these horsemen are gone for weeks at a time, returning to camp only for supplies and to pass on news of their exploits."
description= _ "Some find themselves well suited to the life of a Raider and may even form their own clans with like-minded individuals. Ever roaming the deserts for unwary travelers or vulnerable caravans, these horsemen make their livelihood off of scavenging and pilfering. Having no particular specialty, Marauders are neither the strongest warriors, nor the most dexterous archers; nevertheless, they are among the most dangerous enemies out in the desert due to their sheer maneuverability. A coordinated Marauder attack can wipe out even medium-sized camps before any response is possible, and against stronger foes, guerilla tactics may allow them to prevail where brute force does not. For this reason, they are sometimes hired by small armies or wealthier caravans as a deterrent to unwanted raids."
die_sound=horse-die.ogg
{DEFENSE_ANIM "units/dunefolk/marauder.png" "units/dunefolk/marauder.png" {SOUND_LIST:HORSE_HIT} }

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[/defense]

[attack]
name=mace
description= _ "mace"
name=torch
description= _ "torch"
type=fire
range=melee
damage=11
number=3
icon=attacks/mace.png
icon=attacks/torch.png
[/attack]
[attack]
name=bow
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[attack_anim]
[filter_attack]
name=mace
name=torch
[/filter_attack]
start_time=-250
horse_sound_start_time=-250
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[horse_sound_frame]
sound=horse-canter.wav
[/horse_sound_frame]
{SOUND:HIT_AND_MISS mace.ogg mace-miss.ogg -100}
{SOUND:HIT_AND_MISS torch.ogg torch-miss.ogg -100}
[/attack_anim]
[attack_anim]
[filter_attack]
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