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DM S08: Use simpler way to keep leader on his keep
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He won't attack, but that's not a big deal here.
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sigurdfdragon authored and GregoryLundberg committed Nov 30, 2017
1 parent e6149c2 commit ff432fb
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Showing 2 changed files with 1 addition and 33 deletions.
Expand Up @@ -52,6 +52,7 @@
user_team_name= _ "Wose"
{GOLD 200 250 300}
[ai]
passive_leader=yes #To avoid him being away from keep and next to Delfador
caution=0.8 # make him use those woses well
recruitment_pattern=scout,fighter,mixed fighter
[/ai]
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carryover_percentage=80
[/gold_carryover]
[/objectives]

{FREEZE_UNIT Ur-Thorodor} # To avoid the silliness of him
# being away from the castle and next to Delfador
[/event]

### give the Woses a boost when their leader is first attacked
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30 changes: 0 additions & 30 deletions data/campaigns/Delfadors_Memoirs/utils/misc.cfg
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blue=0
[/color_adjust]
#enddef

#define FREEZE_UNIT ID
[object]
silent=yes
duration=scenario # So this object will not be in the save files forever.
[filter]
id={ID}
[/filter]
[effect]
apply_to=movement_costs
replace=no # So this amount is added to the current number.
[movement_costs]
shallow_water=100
reef=100
swamp_water=100
flat=100
sand=100
forest=100
hills=100
mountains=100
village=100
castle=100
cave=100
frozen=100
unwalkable=100
fungus=100
[/movement_costs]
[/effect]
[/object]
#enddef

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