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Planning Mode: unit standing animation twitchy #3026
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i noticed that aswell. |
Interesting, I just tried 1.14 (d4101b8) and debug-created some bats. Toggling between standard and planning modes doesn't make any difference for me. |
Tested with a Gryphon Rider. It looks like some frames are played in the unit's real/current location and some in the future location. |
Maybe it's just because I'm running on a fairly fast CPU but I don't notice too much, in either normal or planning mode. But I do notice that when using the 'undo planned move' option with the Gryphon Rider that it leaves bits of its frames behind - parts of the sprite that go beyond the edges of the hex. |
That might be #3325. |
Yes, you're right, thanks. |
While we resolved 3325 I don't think I ever worked out how to replicate the original issue. I debug-created a Gryphon Rider, entered planning mode, planned a move, and executed the move. I don't see anything strange looking about the animation. Also, I don't see any idle animations in planning mode - units are greyed and static while a planned move is sitting on the game board. |
wesnoth -t :create Dread Bat Enable planning mode Plan a move (don't execute it) Look at the hex the Bat occupies before the move for a few seconds, you'll see the silhouette twitch. |
Test scenario: check Edit: I checked both 1.14 branch and master. |
Here you go - gzipped because github wouldn't let me upload an mp4 otherwise |
Fascinating. I don't see anything like that at all - my origin bat is completely static. |
Check Preferences -> Display if you have the animations disabled. |
I have unit standing and idle animations both enabled. |
Here, |
Hmm, doesn't look like disabling water animations makes any difference to the origin bat to me. |
(Confirmed supersedes Works for me) |
I'm finally able to replicate this... sort of. Following the steps described before on 2019-10-22, I still don't have any movement in the bat silhouette at it's starting location. However, moving the mouse around and hovering over other units on and off, generating different 'reach maps' and causing redraws, I was able to observe the silhouette 'twitch' as described. But it only ever twitches when I move the mouse around and (presumably) cause redraws. Tested against 1.15.17+dev (1.16 beta). |
I couldn't replicate this in 1.17.5+dev... but then I couldn't replicate it in current 1.16.5 release either. Really don't know what to do with this one, especially given that those who did confirm it don't appear to be active any more. |
Closing due to lack of activity. Of course, can always re-open if someone can re-confirm this on 1.18 or later. |
for some reason, the unit displayed representing planned moves has a very twitchy idle animation (I assume some frames are skipped) while the display of the unit representing the last plan is stable/normal, seen on the human horseman or undead bat.
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